Background: The physical fitness of athletes is well above the average of normal people. In addition, the response time has to be much better to reach the championship level, therefore the training demands have changed greatly over the decades. Traditional exercise will always be a fundamental factor in training, however, new technologies have to be considered in order to maximize their effectiveness. An example of a technology is Virtual Reality (VR), where the athlete's "awareness" to a purpose-built world, where they can gain experience and skills similar to the conditions during the competition. The aim of this narrative review was to determine the utilization of VR in training of competitive athletes. Methods: A literature review us...