From the very dawn of the field, search with value functions was a fun- damental concept of computer games research. Turing's chess algorithm from 1950 was able to think two moves ahead, and Shannon's work on chess from 1950 includes an extensive section on evaluation functions to be used within a search. Samuel's checkers program from 1959 already combines search and value functions that are learned through self-play and bootstrapping. TD-Gammon improves upon those ideas and uses neural networks to learn those complex value functions - only to be again used within search. The combination of decision-time search and value functions has been present in the remarkable milestones where computers bested their human counterparts in long standing...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
An algorithm is presented for game-tree searching that is shown under fairly general but formally s...
AbstractIn this article we present an overview on the state of the art in games solved in the domain...
From the very dawn of the field, search with value functions was a fun- damental concept of computer...
Psychological research on problem solving began with Thorndike's work on trial and error learning w...
Abstract This paper describes the design and development of two world-class Lines of Ac-tion game-pl...
In Artificial Intelligence (AI), there exist formalised approaches and algorithms for general proble...
Computers have developed to the point where searching through a large set of data to find an optimum...
Perfect knowledge about a domain renders search unnecessary and, likewise, exhaustive search obvi-at...
Computers have developed to the point where searching through a large set of data to find an optimum...
Chess programming has come a long way since 1996 when Deep Blue defeated world champion Garry Kaspar...
textCreating programs that can play games such as chess, checkers, and backgammon, at a high level ...
AbstractA chess program usually consists of three main parts, that is, a move generator to generate ...
Abstract : Issue of this work is to acquaint the reader with the history of artificial inteligence, ...
Games have a long history of serving as a benchmark for progress in artificial intelligence. Recentl...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
An algorithm is presented for game-tree searching that is shown under fairly general but formally s...
AbstractIn this article we present an overview on the state of the art in games solved in the domain...
From the very dawn of the field, search with value functions was a fun- damental concept of computer...
Psychological research on problem solving began with Thorndike's work on trial and error learning w...
Abstract This paper describes the design and development of two world-class Lines of Ac-tion game-pl...
In Artificial Intelligence (AI), there exist formalised approaches and algorithms for general proble...
Computers have developed to the point where searching through a large set of data to find an optimum...
Perfect knowledge about a domain renders search unnecessary and, likewise, exhaustive search obvi-at...
Computers have developed to the point where searching through a large set of data to find an optimum...
Chess programming has come a long way since 1996 when Deep Blue defeated world champion Garry Kaspar...
textCreating programs that can play games such as chess, checkers, and backgammon, at a high level ...
AbstractA chess program usually consists of three main parts, that is, a move generator to generate ...
Abstract : Issue of this work is to acquaint the reader with the history of artificial inteligence, ...
Games have a long history of serving as a benchmark for progress in artificial intelligence. Recentl...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
An algorithm is presented for game-tree searching that is shown under fairly general but formally s...
AbstractIn this article we present an overview on the state of the art in games solved in the domain...