Studies of games, rhetoric, and pedagogy are increasingly common in our field, and indeed seem to grow each year. Nonetheless, composing and designing digital games, either as a mode of scholarship or as a classroom assignment, has not seen an equal groundswell. This selection first provides a brief overview of the existing scholarship in gaming and pedagogy, much of which currently focuses either on games as texts to analyze or as pedagogical models. While these approaches are certainly valuable, I advocate for an increased focus on game design and creation as valuable act of composition. Such a focus engages students and scholars in a deeply multimodal practice that incorporates critical design and computational thinking. I close with sug...
Curatorial note from Digital Pedagogy in the Humanities: In Wendi Sierra’s undergraduate game-design...
This is an ongoing effort to make design learning fun and constructive. The process of designing, in...
The idea of developing a framework, to integrate design studios and computer graphics, is derived fr...
Studies of games, rhetoric, and pedagogy are increasingly common in our field, and indeed seem to gr...
Game studies in composition studies has been largely dominated by both video games and the explorati...
In recent years, electronic games have assumed an important place in the lives of children and adole...
Many people in general think that digital game environment has potential as a learningenvironment. H...
Educators and education advocates have recently acknowl-edged that the ability to think systemically...
The emergence of software programs such as Game Maker, Unity3D, or Twine make it easier and faster t...
While the digital game industry is one of the largest, most popular, and profitable form of entertai...
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skill...
Roundtable given at 2018 Computers & Writing Conference Link to Program: http://technorhetoric.net/s...
Since the publication of James Paul Gee’s (2003) seminal text What Video Games Have to Teach us Abou...
Many recent efforts to promote new literacies involve the promotion of creative media production as ...
Digital games and digital gaming have had a fast expansion in the 21st century and today the vast ma...
Curatorial note from Digital Pedagogy in the Humanities: In Wendi Sierra’s undergraduate game-design...
This is an ongoing effort to make design learning fun and constructive. The process of designing, in...
The idea of developing a framework, to integrate design studios and computer graphics, is derived fr...
Studies of games, rhetoric, and pedagogy are increasingly common in our field, and indeed seem to gr...
Game studies in composition studies has been largely dominated by both video games and the explorati...
In recent years, electronic games have assumed an important place in the lives of children and adole...
Many people in general think that digital game environment has potential as a learningenvironment. H...
Educators and education advocates have recently acknowl-edged that the ability to think systemically...
The emergence of software programs such as Game Maker, Unity3D, or Twine make it easier and faster t...
While the digital game industry is one of the largest, most popular, and profitable form of entertai...
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skill...
Roundtable given at 2018 Computers & Writing Conference Link to Program: http://technorhetoric.net/s...
Since the publication of James Paul Gee’s (2003) seminal text What Video Games Have to Teach us Abou...
Many recent efforts to promote new literacies involve the promotion of creative media production as ...
Digital games and digital gaming have had a fast expansion in the 21st century and today the vast ma...
Curatorial note from Digital Pedagogy in the Humanities: In Wendi Sierra’s undergraduate game-design...
This is an ongoing effort to make design learning fun and constructive. The process of designing, in...
The idea of developing a framework, to integrate design studios and computer graphics, is derived fr...