In this doctoral colloquium a time when our lives become increasingly virtual, art follows. This research investigates the potential framework where the creative process in visual arts could be equally effective and intuitive in a virtual environment. This paper presents the main research questions of this PhD study. It describes the proposed methodology to answer those questions and identify a potential toolkit of existing VR platforms which could act as an analogue counterpart for the artist in a virtual environment
Advancements in virtual reality (VR) have facilitated a new drawing experience for digital artists. ...
In this paper, we report work in progress in the development of a novel platform for Virtual Reality...
How can an Artist engage critically and creatively our relationship with technology? The main aspec...
The framework of art using software environment implies a reflection on today’s aesthetics and its m...
This research investigates how artists, from traditional fine art and applied art backgrounds, can c...
The framework of art using software environment implies a reflection on today’s aesthetics and its m...
The main aim of the research from which this paper arises is to identify requirements of computer su...
Its use creates the need for more growth and development in all fields so that the individual can co...
The rapid evolution of virtual reality (VR) technologies and their adoption for learning opens up ne...
The rapid evolution of virtual reality (VR) technologies and their adoption for learning opens up ne...
The rapid evolution of virtual reality (VR) technologies and their adoption for learning opens up ne...
The rapid evolution of virtual reality (VR) technologies and their adoption for learning opens up ne...
Creating and experiencing immersive virtual environments with a performative nature designed for Vir...
Its use creates the need for more growth and development in all fields so that the individual can co...
Recent advancements in virtual reality both on the hardware and software front have made high-qualit...
Advancements in virtual reality (VR) have facilitated a new drawing experience for digital artists. ...
In this paper, we report work in progress in the development of a novel platform for Virtual Reality...
How can an Artist engage critically and creatively our relationship with technology? The main aspec...
The framework of art using software environment implies a reflection on today’s aesthetics and its m...
This research investigates how artists, from traditional fine art and applied art backgrounds, can c...
The framework of art using software environment implies a reflection on today’s aesthetics and its m...
The main aim of the research from which this paper arises is to identify requirements of computer su...
Its use creates the need for more growth and development in all fields so that the individual can co...
The rapid evolution of virtual reality (VR) technologies and their adoption for learning opens up ne...
The rapid evolution of virtual reality (VR) technologies and their adoption for learning opens up ne...
The rapid evolution of virtual reality (VR) technologies and their adoption for learning opens up ne...
The rapid evolution of virtual reality (VR) technologies and their adoption for learning opens up ne...
Creating and experiencing immersive virtual environments with a performative nature designed for Vir...
Its use creates the need for more growth and development in all fields so that the individual can co...
Recent advancements in virtual reality both on the hardware and software front have made high-qualit...
Advancements in virtual reality (VR) have facilitated a new drawing experience for digital artists. ...
In this paper, we report work in progress in the development of a novel platform for Virtual Reality...
How can an Artist engage critically and creatively our relationship with technology? The main aspec...