In a digitalized world, learners from the 21st century prefer game-like lessons instead of traditional methods that are preferred by teachers according to previous studies. Creating a fun and engaging environment in the classroom is not an easy task for the teachers. In this study, primary school teachers’ attitudes toward game-based learning are investigated together with the challenges and barriers they encounter when using digital games when teaching English as a second language in a Swedish classroom. A mixed method was used in this study. 30 teachers participated in the online survey and three pre-service teachersfrom public and private primary schools participated in the semi-structured interview in Sweden. The results of this study a...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
Gaming can aid in language learning, and this thesis researches the current pedagogical beliefs and ...
The purpose of incorporating digital educational games in educational settings is to engage the stud...
In a digitalized world, learners from the 21st century prefer game-like lessons instead of tradition...
The possible benefits of digital games for English language learning and teaching have received incr...
The possible benefits of digital games for English language learning and teaching have received incr...
Digital games are a common interest today and research has shown that digital games affect English v...
Digital games are a common interest today and research has shown that digital games affect English v...
New technologies including digital game-based language learning have increasingly received attention...
New technologies including digital game-based language learning have increasingly received attention...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
The purpose of this study is to examine perceptions regarding digital game-based teachingand the ext...
Abstract The current thesis aimed to explore Norwegian VG1 teachers’ and students’ beliefs concernin...
The purpose of this study is to examine perceptions regarding digital game-based teaching and the e...
Schools in general have been digitized to a large extent and the inclusion of digital tools is becom...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
Gaming can aid in language learning, and this thesis researches the current pedagogical beliefs and ...
The purpose of incorporating digital educational games in educational settings is to engage the stud...
In a digitalized world, learners from the 21st century prefer game-like lessons instead of tradition...
The possible benefits of digital games for English language learning and teaching have received incr...
The possible benefits of digital games for English language learning and teaching have received incr...
Digital games are a common interest today and research has shown that digital games affect English v...
Digital games are a common interest today and research has shown that digital games affect English v...
New technologies including digital game-based language learning have increasingly received attention...
New technologies including digital game-based language learning have increasingly received attention...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
The purpose of this study is to examine perceptions regarding digital game-based teachingand the ext...
Abstract The current thesis aimed to explore Norwegian VG1 teachers’ and students’ beliefs concernin...
The purpose of this study is to examine perceptions regarding digital game-based teaching and the e...
Schools in general have been digitized to a large extent and the inclusion of digital tools is becom...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
Gaming can aid in language learning, and this thesis researches the current pedagogical beliefs and ...
The purpose of incorporating digital educational games in educational settings is to engage the stud...