In this paper we propose an efficient heuristic for solving the Distance-1 Edge Coloring problem (D1EC) for the on-the-fly assignment of orthogonal wireless channels in wireless as soon as a topology change occurs. The coloring algorithm exploits the simulated annealing paradigm, i.e., a generalization of Monte Carlo methods for solving combinatorial problems. We show that the simulated annealing-based coloring converges fast to a suboptimal coloring scheme even for the case of dynamic channel allocation. However, a stateful implementation of the D1EC scheme is needed in order to speed-up the network coloring upon topology changes. In fact, a stateful D1EC reduces the algorithm\u2019s convergence time by more than 60% in comparison to state...
Consider the following simple coloring algorithm for a graph on n vertices. Each vertex chooses a co...
Consider the following simple coloring algorithm for a graph on n vertices. Each vertex chooses a co...
The honeycomb grid is a network topology based on the hexagonal plane tessellation, which is conveni...
In this paper we propose an efficient heuristic for solving the Distance-1 Edge Coloring problem (D...
This work proposes an efficient method for solving the Distance-1 Edge Coloring problem (D1EC) for t...
This work proposes an efficient method for solving the Distance-1 Edge Coloring problem (D1EC) for t...
Abstract—In this paper, we study distributed channel assign-ment in wireless networks with applicati...
We give efficient sequential and distributed approximation algorithms for strong edge coloring graph...
We give efficient sequential and distributed approximation algorithms for strong edge coloring graph...
We give efficient sequential and distributed approximation algorithms for strong edge coloring graph...
We give efficient sequential and distributed approximation algorithms for strong edge coloring graph...
The authors consider the link scheduling problem for packet radio networks which is assigning channe...
AbstractWe propose a polynomial time approximation algorithm for a novel maximum edge coloring probl...
We propose a polynomial time approximation algorithm for a novel maximum edge coloring problem which...
This paper introduces a new graph theory problem called generalized edge coloring (g.e.c.). A genera...
Consider the following simple coloring algorithm for a graph on n vertices. Each vertex chooses a co...
Consider the following simple coloring algorithm for a graph on n vertices. Each vertex chooses a co...
The honeycomb grid is a network topology based on the hexagonal plane tessellation, which is conveni...
In this paper we propose an efficient heuristic for solving the Distance-1 Edge Coloring problem (D...
This work proposes an efficient method for solving the Distance-1 Edge Coloring problem (D1EC) for t...
This work proposes an efficient method for solving the Distance-1 Edge Coloring problem (D1EC) for t...
Abstract—In this paper, we study distributed channel assign-ment in wireless networks with applicati...
We give efficient sequential and distributed approximation algorithms for strong edge coloring graph...
We give efficient sequential and distributed approximation algorithms for strong edge coloring graph...
We give efficient sequential and distributed approximation algorithms for strong edge coloring graph...
We give efficient sequential and distributed approximation algorithms for strong edge coloring graph...
The authors consider the link scheduling problem for packet radio networks which is assigning channe...
AbstractWe propose a polynomial time approximation algorithm for a novel maximum edge coloring probl...
We propose a polynomial time approximation algorithm for a novel maximum edge coloring problem which...
This paper introduces a new graph theory problem called generalized edge coloring (g.e.c.). A genera...
Consider the following simple coloring algorithm for a graph on n vertices. Each vertex chooses a co...
Consider the following simple coloring algorithm for a graph on n vertices. Each vertex chooses a co...
The honeycomb grid is a network topology based on the hexagonal plane tessellation, which is conveni...