NeRF-based techniques fit wide and deep multi-layer perceptrons (MLPs) to a continuous radiance field that can be rendered from any unseen viewpoint. However, the lack of surface and normals definition and high rendering times limit their usage in typical computer graphics applications. Such limitations have recently been overcome separately, but solving them together remains an open problem. We present KiloNeuS, a neural representation reconstructing an implicit surface represented as a signed distance function (SDF) from multi-view images and enabling real-time rendering by partitioning the space into thousands of tiny MLPs fast to inference. As we learn the implicit surface locally using independent models, resulting in a globally cohere...
Representing 3D objects and scenes with neural radiance fields has become very popular over the last...
We are witnessing an explosion of neural implicit representations in computer vision and graphics. T...
Neural rendering of implicit surfaces performs well in 3D vision applications. However, it requires ...
The latest trends in inverse rendering techniques for reconstruction use neural networks to learn 3D...
The latest trends in inverse rendering techniques for reconstruction use neural networks to learn 3D...
The latest trends in inverse rendering techniques for reconstruction use neural networks to learn 3D...
The latest trends in inverse rendering techniques for reconstruction use neural networks to learn 3D...
Recent works on implicit neural representations have made significant strides. Learning implicit neu...
In this work, we present a new method for 3D face reconstruction from sparse-view RGB images. Unlike...
We present a novel neural surface reconstruction method, called NeuS, for reconstructing objects and...
Neural rendering can be used to reconstruct implicit representations of shapes without 3D supervisio...
Neural implicit surfaces have become an important technique for multi-view 3D reconstruction but the...
We introduce SparseNeuS, a novel neural rendering based method for the task of surface reconstructio...
We introduce a novel approach for rendering static and dynamic 3D neural signed distance functions (...
This paper presents a neural incremental Structure-from-Motion (SfM) approach, Level-S$^2$fM. In our...
Representing 3D objects and scenes with neural radiance fields has become very popular over the last...
We are witnessing an explosion of neural implicit representations in computer vision and graphics. T...
Neural rendering of implicit surfaces performs well in 3D vision applications. However, it requires ...
The latest trends in inverse rendering techniques for reconstruction use neural networks to learn 3D...
The latest trends in inverse rendering techniques for reconstruction use neural networks to learn 3D...
The latest trends in inverse rendering techniques for reconstruction use neural networks to learn 3D...
The latest trends in inverse rendering techniques for reconstruction use neural networks to learn 3D...
Recent works on implicit neural representations have made significant strides. Learning implicit neu...
In this work, we present a new method for 3D face reconstruction from sparse-view RGB images. Unlike...
We present a novel neural surface reconstruction method, called NeuS, for reconstructing objects and...
Neural rendering can be used to reconstruct implicit representations of shapes without 3D supervisio...
Neural implicit surfaces have become an important technique for multi-view 3D reconstruction but the...
We introduce SparseNeuS, a novel neural rendering based method for the task of surface reconstructio...
We introduce a novel approach for rendering static and dynamic 3D neural signed distance functions (...
This paper presents a neural incremental Structure-from-Motion (SfM) approach, Level-S$^2$fM. In our...
Representing 3D objects and scenes with neural radiance fields has become very popular over the last...
We are witnessing an explosion of neural implicit representations in computer vision and graphics. T...
Neural rendering of implicit surfaces performs well in 3D vision applications. However, it requires ...