Objectives: Video games are especially popular among adolescents and young adults as a form of entertainment and the amount of time spent playing video games has increased rapidly. The main objective of this study is to assess the effect of video games on cognitive functions in adolescents. Methods: An exploratory, cross-sectional study was employed to investigate cognitive function in adolescent video game players. Cognitive functions, including memory, attention, and executive functions, were evaluated in 46 adolescents who had been playing video games regularly for at least 1 h per day, 5 days per week, for at least a year, and 31 adolescents (who played video games <5 h per week) using cognitive function assessment tests. Other data, su...
The Entertainment Software Rating Board (ESRB) estimates that the average US household owns at least...
Playing video games is nothing out of the ordinary for many people around the world. Due large parti...
Playing video games is nothing out of the ordinary for many people around the world. Due large parti...
Mustafa Özçetin,1 Funda Gümüştaş,2 Yakup Çağ,3 İnci Zaim Gökbay,4 ...
Objectives: Video games are especially popular among adolescents and young adults as a form of enter...
Over the past several decades, technological advancements in entertain- ment systems have given rise...
Previous studies have suggested that playing action video games is related to improvement in many co...
The Global Games Market Report estimates that, as of 2019 there are 2.2 billion people worldwide tha...
Nowadays, video games have become the most popular form of entertainment. For this reason, it is cru...
Video games are a wildly popular past time in not only America, but other countries as well. Its pop...
Playing video games is nothing out of the ordinary for many people around the world. Due large parti...
Previous research has shown both positive and negative effects of gaming on academic and cognitive p...
Previous research has shown both positive and negative effects of gaming on academic and cognitive p...
Video games are a wildly popular past time in not only America, but other countries as well. Its pop...
The relations between video-game experience and cognitive abilities were examined in the current stu...
The Entertainment Software Rating Board (ESRB) estimates that the average US household owns at least...
Playing video games is nothing out of the ordinary for many people around the world. Due large parti...
Playing video games is nothing out of the ordinary for many people around the world. Due large parti...
Mustafa Özçetin,1 Funda Gümüştaş,2 Yakup Çağ,3 İnci Zaim Gökbay,4 ...
Objectives: Video games are especially popular among adolescents and young adults as a form of enter...
Over the past several decades, technological advancements in entertain- ment systems have given rise...
Previous studies have suggested that playing action video games is related to improvement in many co...
The Global Games Market Report estimates that, as of 2019 there are 2.2 billion people worldwide tha...
Nowadays, video games have become the most popular form of entertainment. For this reason, it is cru...
Video games are a wildly popular past time in not only America, but other countries as well. Its pop...
Playing video games is nothing out of the ordinary for many people around the world. Due large parti...
Previous research has shown both positive and negative effects of gaming on academic and cognitive p...
Previous research has shown both positive and negative effects of gaming on academic and cognitive p...
Video games are a wildly popular past time in not only America, but other countries as well. Its pop...
The relations between video-game experience and cognitive abilities were examined in the current stu...
The Entertainment Software Rating Board (ESRB) estimates that the average US household owns at least...
Playing video games is nothing out of the ordinary for many people around the world. Due large parti...
Playing video games is nothing out of the ordinary for many people around the world. Due large parti...