Ray-tracing (RT) is integral to resolving numerical radiation heat transfer processes. The radiation view factor (Fij) must be determined to quantify the heat leaving or being absorbed by a participatory surface. To capitalize on the embarrassingly-parallel nature of determining Fij, graphics processing units (GPUs) can be employed to quickly and accurately resolve Fij values for complex systems. This work outlines the methods and best-practices of implementing multi-GPU accelerated RT in NVIDIA CUDA. Herein, specific Fij values for canonical geometries (parallel planes and concentric spheres) and novel geometries (a thermoelectric generator (TEG) unicouple) are determined and compared to analytic predictions, where applicable, and previous...
Gravitational lensing calculation using a direct inverse ray-shooting approach is a computationally ...
Now, there are many codes to generate images using raytracing algorithm, which can run on CPU or GPU...
We present a fast, parallel GPU algorithm for construction of uni-form grids for ray tracing, which ...
A robust computational framework is presented to directly solve for the radiation view factors (Fij)...
Abstract. The graphics processors (GPUs) have recently emerged as a low-cost alternative for paralle...
Ray tracing is a widely used image synthesis technique with high computational costs. Modern graphic...
3D Graphic Rendering has been used to express realistic, 3-dimensional, and emphasized effects in th...
For many years the Graphics Processing Unit (GPU) of common desktops was just used to accelerate cer...
For many years the Graphics Processing Unit (GPU) of common desktops was just used to accelerate cer...
For many years the Graphics Processing Unit (GPU) of common desktops was just used to accelerate cer...
International audienceThree-dimensional (3D) radiative transfer (RT) models are frequently recognize...
Several approaches have been made towards directly ray tracing NURBS-surfaces without first tessella...
Li, XiaomingRay tracing is an algorithm used to do image synthesis or rendering, which is well-know...
High speed ray tracing for a headlamp lens and advanced algorithms for ray analysis are investigated...
The release of CUDA by NVIDIA in 2007 has tremendously increased GPU programmability, thus allowing ...
Gravitational lensing calculation using a direct inverse ray-shooting approach is a computationally ...
Now, there are many codes to generate images using raytracing algorithm, which can run on CPU or GPU...
We present a fast, parallel GPU algorithm for construction of uni-form grids for ray tracing, which ...
A robust computational framework is presented to directly solve for the radiation view factors (Fij)...
Abstract. The graphics processors (GPUs) have recently emerged as a low-cost alternative for paralle...
Ray tracing is a widely used image synthesis technique with high computational costs. Modern graphic...
3D Graphic Rendering has been used to express realistic, 3-dimensional, and emphasized effects in th...
For many years the Graphics Processing Unit (GPU) of common desktops was just used to accelerate cer...
For many years the Graphics Processing Unit (GPU) of common desktops was just used to accelerate cer...
For many years the Graphics Processing Unit (GPU) of common desktops was just used to accelerate cer...
International audienceThree-dimensional (3D) radiative transfer (RT) models are frequently recognize...
Several approaches have been made towards directly ray tracing NURBS-surfaces without first tessella...
Li, XiaomingRay tracing is an algorithm used to do image synthesis or rendering, which is well-know...
High speed ray tracing for a headlamp lens and advanced algorithms for ray analysis are investigated...
The release of CUDA by NVIDIA in 2007 has tremendously increased GPU programmability, thus allowing ...
Gravitational lensing calculation using a direct inverse ray-shooting approach is a computationally ...
Now, there are many codes to generate images using raytracing algorithm, which can run on CPU or GPU...
We present a fast, parallel GPU algorithm for construction of uni-form grids for ray tracing, which ...