The CVR conference 2022 connects the long history of picture perception with new display technologies that blur the differences between pictorial representations and the reality of the world that they attempt to depict. Controlled, principled visual stimulation is at the core of vision research. Techniques have evolved from painted or printed material, to computer screens that provide control and enable rapid changes of graphical contents that soon included moving pictures and stereoscopic displays, and further to today's high-fidelity VR/AR systems and the prospect of holographic displays. Picture perception is interesting for two reasons. On the one hand, the ability to abstract the depicted contents from the physical object of the med...
Electronic Imaging Conference has seen rapid growth in the number and scope of AS papers in recent y...
Virtual reality (VR) is becoming an increasingly important way to investigate sensory processing. Th...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
Welcome to the 2019 Centre for Vision Research and VISTA biennial conference. We are excited to hear...
A principal challenge for both human and machine vision systems is to integrate and organize the div...
This book contains the proceedings of the Fourth Symposium on Applied Perception in Graphics and Vis...
Three years ago, when a small group of us gathered in Snowbird for a "campfire" on Graphics and Perc...
Summarization: Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment, he...
This notion of a virtual reality (VR), which is indistinguishable from the real world, has been addr...
International audienceThe 41st European Conference on Visual Perception (ECVP) took place in Trieste...
Virtual Reality (VR) has fundamentally changed how we can perceive three-dimensional (3D) objects in...
Virtual Reality (VR) has fundamentally changed how we can perceive three-dimensional (3D) objects in...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
Paradoxically, one of the most difficult but enjoyable things we do is to imagine. To open the eyes ...
Virtual and Augmented Reality (VR and AR) methods provide both opportunities and challenges for rese...
Electronic Imaging Conference has seen rapid growth in the number and scope of AS papers in recent y...
Virtual reality (VR) is becoming an increasingly important way to investigate sensory processing. Th...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
Welcome to the 2019 Centre for Vision Research and VISTA biennial conference. We are excited to hear...
A principal challenge for both human and machine vision systems is to integrate and organize the div...
This book contains the proceedings of the Fourth Symposium on Applied Perception in Graphics and Vis...
Three years ago, when a small group of us gathered in Snowbird for a "campfire" on Graphics and Perc...
Summarization: Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment, he...
This notion of a virtual reality (VR), which is indistinguishable from the real world, has been addr...
International audienceThe 41st European Conference on Visual Perception (ECVP) took place in Trieste...
Virtual Reality (VR) has fundamentally changed how we can perceive three-dimensional (3D) objects in...
Virtual Reality (VR) has fundamentally changed how we can perceive three-dimensional (3D) objects in...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
Paradoxically, one of the most difficult but enjoyable things we do is to imagine. To open the eyes ...
Virtual and Augmented Reality (VR and AR) methods provide both opportunities and challenges for rese...
Electronic Imaging Conference has seen rapid growth in the number and scope of AS papers in recent y...
Virtual reality (VR) is becoming an increasingly important way to investigate sensory processing. Th...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...