From classrooms to dinner parties, many of our everyday conversations take place in larger groups where speakers address multiple listeners at once. Such multiparty settings raise a number of challenges for classical theories of communication, which largely focus on dyadic interactions. In this study, we investigated how speakers adapt their referring expressions over time as a function of the feedback they receive from multiple parties. We collected a large corpus of multiparty repeated reference games (98 games, 390 participants, 116K words) where speakers designed referring expressions for groups of 1 to 5 listeners. Larger groups tended to use more words total and to introduce more new words; nonetheless, most groups were able to conver...
We define a signaling games setting for investigating how short- and long-term conventions are estab...
Conversation is a collaborative activity. In face-to-face interactions interlocutors have mutual acc...
This paper contrasts two accounts of audience design during multiparty communication: audience desig...
It is well established that conversational partners jointly establish brief labels for repeatedly me...
The author presents an analysis of how speakers establish references in conversation. Further, this ...
There is a large breadth of research studying the manner in which conversers work together to coordi...
This introduction to a special issue of the journal Linguistics sketches the challenges that multipl...
International audienceFollowing the methodological approach of multimodal conversation analysis, our...
This paper presents an analysis of the use of vocatives and participant referentials (i.e. third-per...
Speakers use different language to communicate with partners in different communities. But how do w...
© 2018 Association for Computational Linguistics. Simple reference games (Wittgenstein, 1953) are of...
Dyadic interaction does not necessarily imply that just two people are present. It is often possible...
Current models draw a broad distinction between communication as dialogue and communication as monol...
Current models draw a broad distinction between communication as dialogue and communication as monol...
This paper contrasts two accounts of audience design during multiparty communication: audience desig...
We define a signaling games setting for investigating how short- and long-term conventions are estab...
Conversation is a collaborative activity. In face-to-face interactions interlocutors have mutual acc...
This paper contrasts two accounts of audience design during multiparty communication: audience desig...
It is well established that conversational partners jointly establish brief labels for repeatedly me...
The author presents an analysis of how speakers establish references in conversation. Further, this ...
There is a large breadth of research studying the manner in which conversers work together to coordi...
This introduction to a special issue of the journal Linguistics sketches the challenges that multipl...
International audienceFollowing the methodological approach of multimodal conversation analysis, our...
This paper presents an analysis of the use of vocatives and participant referentials (i.e. third-per...
Speakers use different language to communicate with partners in different communities. But how do w...
© 2018 Association for Computational Linguistics. Simple reference games (Wittgenstein, 1953) are of...
Dyadic interaction does not necessarily imply that just two people are present. It is often possible...
Current models draw a broad distinction between communication as dialogue and communication as monol...
Current models draw a broad distinction between communication as dialogue and communication as monol...
This paper contrasts two accounts of audience design during multiparty communication: audience desig...
We define a signaling games setting for investigating how short- and long-term conventions are estab...
Conversation is a collaborative activity. In face-to-face interactions interlocutors have mutual acc...
This paper contrasts two accounts of audience design during multiparty communication: audience desig...