International audienceFollowing the methodological approach of multimodal conversation analysis, our study focuses on the emergence of a jointly constructed reference during a card game interaction: the participants need to find a common solution in order to continue their activity. The data collected in situ allow us to apprehend the different verbal and non-verbal resources mobilised by the players in order to show that in social interaction reference construction is a joint achievement that involves various types of resources which are temporally finely tuned (among others joint visual attention on the object gesturally put in focus). We also show that once a referent-function association is established and grounded, it can be "activated...
Effective cooperation of hurnans witb otber hurnans and with intelligent machines requires a languag...
This paper introduces the PhotoBook dataset, a large-scale collection of visually-grounded, task-ori...
International audienceOur long-term goal is to build an embodied conversational agent able to mainta...
My presentation is about multimodal communication between players of a card game, and how the playin...
Based on the argument that the resources we use in conversation are highly adaptable, we focus on th...
Thesis (Ph. D.)--University of Rochester. Department of Brain and Cognitive Sciences, Department of ...
The author presents an analysis of how speakers establish references in conversation. Further, this ...
An idealized, though simplistic, view of the referring expression production and grounding process i...
© 2018 Association for Computational Linguistics. Simple reference games (Wittgenstein, 1953) are of...
This paper looks at how players of a card game create spatial arrangements of playing cards, and the...
We discuss ongoing work investigating how humans interact with multimodal systems, focusing on how s...
When people interact to establish shared symbols for novel objects or concepts, they often rely on m...
From classrooms to dinner parties, many of our everyday conversations take place in larger groups wh...
This study examines an embodied practice in German. The practice investigated is the use of the Germ...
This paper presents an assessment of automatically generated multimodal referring expressions as pro...
Effective cooperation of hurnans witb otber hurnans and with intelligent machines requires a languag...
This paper introduces the PhotoBook dataset, a large-scale collection of visually-grounded, task-ori...
International audienceOur long-term goal is to build an embodied conversational agent able to mainta...
My presentation is about multimodal communication between players of a card game, and how the playin...
Based on the argument that the resources we use in conversation are highly adaptable, we focus on th...
Thesis (Ph. D.)--University of Rochester. Department of Brain and Cognitive Sciences, Department of ...
The author presents an analysis of how speakers establish references in conversation. Further, this ...
An idealized, though simplistic, view of the referring expression production and grounding process i...
© 2018 Association for Computational Linguistics. Simple reference games (Wittgenstein, 1953) are of...
This paper looks at how players of a card game create spatial arrangements of playing cards, and the...
We discuss ongoing work investigating how humans interact with multimodal systems, focusing on how s...
When people interact to establish shared symbols for novel objects or concepts, they often rely on m...
From classrooms to dinner parties, many of our everyday conversations take place in larger groups wh...
This study examines an embodied practice in German. The practice investigated is the use of the Germ...
This paper presents an assessment of automatically generated multimodal referring expressions as pro...
Effective cooperation of hurnans witb otber hurnans and with intelligent machines requires a languag...
This paper introduces the PhotoBook dataset, a large-scale collection of visually-grounded, task-ori...
International audienceOur long-term goal is to build an embodied conversational agent able to mainta...