This thesis aims to analyze the “tension” in video games by using an experiment-based practical approach. It examines different lighting conditions and how people perceive them in virtual environments. “Flow Theory” and “Circumplex Model” are used as theoretical frameworks to define the term tension and serve as the basis of the experiment. For the experiment, a scene is created primarily inspired by the video game Resident Evil: Village. Different lighting conditions are applied to the scene in order to understand how lighting qualities can invoke various emotions in the context of tension. A survey is conducted on people with diverse backgrounds to observe their reactions and understand their perception of their surroundings.
As a means of extending the significance of findings in experimental psychology and non-visual psych...
Recent advances in computer graphics, particularly in real-time rendering, have caused major improve...
Classifying the many types of video games is difficult, as their genres and supports are different, ...
This thesis aims to analyze the “tension” in video games by using an experiment-based practical appr...
Lighting design is an important element of game design, due to its role in directing attention, prov...
Interactive synthetic environments are currently used in a wide variety of applications, including v...
A common feature of many digital games is that they are played in a simulated 3D environment, a game...
A common feature of many digital games is that they are played in a simulated 3D environment, a game...
Lighting in video games is used to set moods and atmosphere, or can serve as a gameplay tool. This p...
Light is fundamental in games for illuminating the environment, it can set an atmosphere and make or...
In this study, we investigate various lighting applications in a virtual environment, where we compa...
This thesis explored the parameters of virtual character lighting and their connections to the perce...
As a means of extending the significance of findings in experimental psychology and non-visual psych...
Recent advances in computer graphics, particularly in real-time rendering, have caused major improve...
Classifying the many types of video games is difficult, as their genres and supports are different, ...
This thesis aims to analyze the “tension” in video games by using an experiment-based practical appr...
Lighting design is an important element of game design, due to its role in directing attention, prov...
Interactive synthetic environments are currently used in a wide variety of applications, including v...
A common feature of many digital games is that they are played in a simulated 3D environment, a game...
A common feature of many digital games is that they are played in a simulated 3D environment, a game...
Lighting in video games is used to set moods and atmosphere, or can serve as a gameplay tool. This p...
Light is fundamental in games for illuminating the environment, it can set an atmosphere and make or...
In this study, we investigate various lighting applications in a virtual environment, where we compa...
This thesis explored the parameters of virtual character lighting and their connections to the perce...
As a means of extending the significance of findings in experimental psychology and non-visual psych...
Recent advances in computer graphics, particularly in real-time rendering, have caused major improve...
Classifying the many types of video games is difficult, as their genres and supports are different, ...