This thesis explored the parameters of virtual character lighting and their connections to the perceived emotion and appeal of the character. Our main interest is to empirically evaluate various common practices of setting up these parameters in traditional art forms, such as painting, theatre and cinematography, and their psychological effects on the perception of the character according to artistic conventions. We also aimed to standardise a general guideline for lighting design that will enhance the inner states of virtual avatars for maximum audience engagement. We conducted an extensive set of novel psychophysical experiments attempting to assess the links between the physical properties of lighting and the responses of the audience...
This paper presents the quantitative and qualitative findings from an experiment designed to evaluat...
A common feature of many digital games is that they are played in a simulated 3D environment, a ga...
The realistic depiction of lifelike virtual humans has been the goal of many movie makers in the las...
Abstract. We investigate how lighting can be used to influence how the personality of virtual charac...
A common feature of many digital games is that they are played in a simulated 3D environment, a game...
From the platonic notion of world of ideas and world of the senses to the computer graphics simulati...
From the platonic notion of world of ideas and world of the senses to the computer graphics simulati...
A common feature of many digital games is that they are played in a simulated 3D environment, a game...
A common feature of many digital games is that they are played in a simulated 3D environment, a game...
A common feature of many digital games is that they are played in a simulated 3D environment, a game...
A common feature of many digital games is that they are played in a simulated 3D environment, a game...
The objectives of this study were to propose a method of presenting dynamic facial expressions to ex...
Summarization: A between groups experiment was carried out to explore the effect of rendering qualit...
Figure 1: Male avatar rendered in different visual styles, ranging from realistic to abstract, based...
This paper presents the quantitative and qualitative findings from an experiment designed to evaluat...
This paper presents the quantitative and qualitative findings from an experiment designed to evaluat...
A common feature of many digital games is that they are played in a simulated 3D environment, a ga...
The realistic depiction of lifelike virtual humans has been the goal of many movie makers in the las...
Abstract. We investigate how lighting can be used to influence how the personality of virtual charac...
A common feature of many digital games is that they are played in a simulated 3D environment, a game...
From the platonic notion of world of ideas and world of the senses to the computer graphics simulati...
From the platonic notion of world of ideas and world of the senses to the computer graphics simulati...
A common feature of many digital games is that they are played in a simulated 3D environment, a game...
A common feature of many digital games is that they are played in a simulated 3D environment, a game...
A common feature of many digital games is that they are played in a simulated 3D environment, a game...
A common feature of many digital games is that they are played in a simulated 3D environment, a game...
The objectives of this study were to propose a method of presenting dynamic facial expressions to ex...
Summarization: A between groups experiment was carried out to explore the effect of rendering qualit...
Figure 1: Male avatar rendered in different visual styles, ranging from realistic to abstract, based...
This paper presents the quantitative and qualitative findings from an experiment designed to evaluat...
This paper presents the quantitative and qualitative findings from an experiment designed to evaluat...
A common feature of many digital games is that they are played in a simulated 3D environment, a ga...
The realistic depiction of lifelike virtual humans has been the goal of many movie makers in the las...