This thesis explored the parameters of virtual character lighting and their connections to the perceived emotion and appeal of the character. Our main interest is to empirically evaluate various common practices of setting up these parameters in traditional art forms, such as painting, theatre and cinematography, and their psychological effects on the perception of the character according to artistic conventions. We also aimed to standardise a general guideline for lighting design that will enhance the inner states of virtual avatars for maximum audience engagement. We conducted an extensive set of novel psychophysical experiments attempting to assess the links between the physical properties of lighting and the responses of the audience...
Avatars have traditionally been associated with game based applications where they enhance story-bas...
The ability of realistic vs stylized representations of virtual characters to elicit emotions in use...
This paper describes an investigation into possible participatory design methods for creating an ava...
Abstract. We investigate how lighting can be used to influence how the personality of virtual charac...
A common feature of many digital games is that they are played in a simulated 3D environment, a game...
From the platonic notion of world of ideas and world of the senses to the computer graphics simulati...
A common feature of many digital games is that they are played in a simulated 3D environment, a game...
The objectives of this study were to propose a method of presenting dynamic facial expressions to ex...
Summarization: A between groups experiment was carried out to explore the effect of rendering qualit...
Figure 1: Male avatar rendered in different visual styles, ranging from realistic to abstract, based...
This paper presents the quantitative and qualitative findings from an experiment designed to evaluat...
The realistic depiction of lifelike virtual humans has been the goal of many movie makers in the las...
Α between groups experiment was carried out to explore the effect of rendering quality on subjective...
Bachelor Honours - Bachelor of Information Technology (Honours)Avatars have been a traditional mains...
Immersive virtual reality allows showing people virtual environments with high levels of presence, r...
Avatars have traditionally been associated with game based applications where they enhance story-bas...
The ability of realistic vs stylized representations of virtual characters to elicit emotions in use...
This paper describes an investigation into possible participatory design methods for creating an ava...
Abstract. We investigate how lighting can be used to influence how the personality of virtual charac...
A common feature of many digital games is that they are played in a simulated 3D environment, a game...
From the platonic notion of world of ideas and world of the senses to the computer graphics simulati...
A common feature of many digital games is that they are played in a simulated 3D environment, a game...
The objectives of this study were to propose a method of presenting dynamic facial expressions to ex...
Summarization: A between groups experiment was carried out to explore the effect of rendering qualit...
Figure 1: Male avatar rendered in different visual styles, ranging from realistic to abstract, based...
This paper presents the quantitative and qualitative findings from an experiment designed to evaluat...
The realistic depiction of lifelike virtual humans has been the goal of many movie makers in the las...
Α between groups experiment was carried out to explore the effect of rendering quality on subjective...
Bachelor Honours - Bachelor of Information Technology (Honours)Avatars have been a traditional mains...
Immersive virtual reality allows showing people virtual environments with high levels of presence, r...
Avatars have traditionally been associated with game based applications where they enhance story-bas...
The ability of realistic vs stylized representations of virtual characters to elicit emotions in use...
This paper describes an investigation into possible participatory design methods for creating an ava...