A study was performed using a virtual environment to investigate the relative importance of spatial audio fidelity and video resolution on perceived audiovisual quality and immersion. Subjects wore a head-mounted display and headphones and were presented with a virtual environment featuring music and speech stimuli using three levels each of spatial audio quality and video resolution. Spatial audio was rendered monaurally, binaurally with head-tracking, and binaurally with head-tracking and room acoustic rendering. Video was rendered at resolutions of 0.5 megapixels per eye, 1.5 megapixels per eye, and 2.5 megapixels per eye. Results showed that both video resolution and spatial audio rendering had a statistically significant effect on both...
Reproduced audio is often accompanied with visuals (i.e. television, virtual reality, gaming, and ci...
Reproduced audio is often accompanied with visuals (i.e. television, virtual reality, gaming, and ci...
Reproduced audio is often accompanied with visuals (i.e. television, virtual reality, gaming, and ci...
To evoke a place illusion, virtual reality builds upon the integration of coherent sensory informati...
Immersive virtual reality is by its nature a multimodal medium and the use of spatial audio renderer...
Does the addition of audio enhance visual perception and performance within a virtual environment? T...
With the advent of virtual reality (VR) technology, spatial audio has been increasingly adopted to e...
The integration of the auditory modality in virtual reality environments is known to promote the sen...
This paper investigates the relationship between audio models for Virtual Reality (VR) video with re...
cote interne IRCAM: Nguyen09aNone / NoneNational audienceThe integration of the auditory modality in...
Binaural recording and playback has been used for decades in automotive industry for performing subj...
Achieving a full 3D auditory experience with head-related transfer functions (HRTFs) is still one of...
Achieving a full 3D auditory experience with head-related transfer functions (HRTFs) is still one of...
More people are engaging with virtual environments recreationally and professionally. Game engines a...
Algorithms for processing of spatial audio are becoming more attractive for practical applications a...
Reproduced audio is often accompanied with visuals (i.e. television, virtual reality, gaming, and ci...
Reproduced audio is often accompanied with visuals (i.e. television, virtual reality, gaming, and ci...
Reproduced audio is often accompanied with visuals (i.e. television, virtual reality, gaming, and ci...
To evoke a place illusion, virtual reality builds upon the integration of coherent sensory informati...
Immersive virtual reality is by its nature a multimodal medium and the use of spatial audio renderer...
Does the addition of audio enhance visual perception and performance within a virtual environment? T...
With the advent of virtual reality (VR) technology, spatial audio has been increasingly adopted to e...
The integration of the auditory modality in virtual reality environments is known to promote the sen...
This paper investigates the relationship between audio models for Virtual Reality (VR) video with re...
cote interne IRCAM: Nguyen09aNone / NoneNational audienceThe integration of the auditory modality in...
Binaural recording and playback has been used for decades in automotive industry for performing subj...
Achieving a full 3D auditory experience with head-related transfer functions (HRTFs) is still one of...
Achieving a full 3D auditory experience with head-related transfer functions (HRTFs) is still one of...
More people are engaging with virtual environments recreationally and professionally. Game engines a...
Algorithms for processing of spatial audio are becoming more attractive for practical applications a...
Reproduced audio is often accompanied with visuals (i.e. television, virtual reality, gaming, and ci...
Reproduced audio is often accompanied with visuals (i.e. television, virtual reality, gaming, and ci...
Reproduced audio is often accompanied with visuals (i.e. television, virtual reality, gaming, and ci...