This article looks at a genre of games that most frequently appears on the Nintendo DS and discusses how they use multiple techniques drawn from several different sources to gain popularity. The desert island simulation blends a series of familiar game genres with those of popular television, specifically serial television, to produce a genre that deliberately appeals to non-traditional users (although this definition relies more on preconceptions than actuality, as games continue to develop in scope). This article examines the techniques that these games use, including the shrewd marketing tools of the DS, the ways in which the games borrow from existing games genres, how they draw the player into a narrative web through a reconstruction o...
While much of the games research field for the last two decades has focused on digital games, this a...
This paper claims that the spirited debates about game narratives in the game industry and academia...
This article uses data gathered from interviews with game designers and a survey of a core group of ...
In new narrative forms, such as videogames and online environments, the writer’s job is not to creat...
Rules and narratives in video games had a complicated relationship for many years. In game studies t...
What is a game, or what are video game studies now? How can we match the changes in videogames – as ...
'The Sims' is currently the best-selling computer game in which the players interact with a screen w...
The article diagnoses prevalent tendencies in game design and styles of play, positioning players as...
The article diagnoses prevalent tendencies in game design and styles of play, positioning players as...
Rules and narratives in video games had a complicated relationship for many years. In game studies ...
One of the most rewarding, and challenging aspects of analysing and understanding digital games is t...
Game studies is a rapidly developing field across the world, with a growing number of dedicated cour...
Many video games have elaborate plots and storylines with intricate world-building and lore for the ...
This article examines the relationship between digital games and science fiction. Digital games are ...
TestingGames have been part of human socializing activities since centuries. We see games being play...
While much of the games research field for the last two decades has focused on digital games, this a...
This paper claims that the spirited debates about game narratives in the game industry and academia...
This article uses data gathered from interviews with game designers and a survey of a core group of ...
In new narrative forms, such as videogames and online environments, the writer’s job is not to creat...
Rules and narratives in video games had a complicated relationship for many years. In game studies t...
What is a game, or what are video game studies now? How can we match the changes in videogames – as ...
'The Sims' is currently the best-selling computer game in which the players interact with a screen w...
The article diagnoses prevalent tendencies in game design and styles of play, positioning players as...
The article diagnoses prevalent tendencies in game design and styles of play, positioning players as...
Rules and narratives in video games had a complicated relationship for many years. In game studies ...
One of the most rewarding, and challenging aspects of analysing and understanding digital games is t...
Game studies is a rapidly developing field across the world, with a growing number of dedicated cour...
Many video games have elaborate plots and storylines with intricate world-building and lore for the ...
This article examines the relationship between digital games and science fiction. Digital games are ...
TestingGames have been part of human socializing activities since centuries. We see games being play...
While much of the games research field for the last two decades has focused on digital games, this a...
This paper claims that the spirited debates about game narratives in the game industry and academia...
This article uses data gathered from interviews with game designers and a survey of a core group of ...