In new narrative forms, such as videogames and online environments, the writer’s job is not to create a complete and final narrative, but to provide the player with an adaptable construction kit, out of which to build a world and/or a story. Adaptation as a creative mode is thus built into the structure of the game narrative. One example of this creative mode can be found in the blog Alice and Kev (2009), written by games design student, Robert Burkinshaw, in which he recounted the story of two characters he created within the online game The Sims 3 (2009). Going against the grain of the games’ core values,which construct characters as driven by aspiration towards greater wealth and career success, Burkinshaw created a homeless family who s...
The article presents the results of theoretical analysis of possibilities of the psychological using...
If all games are understood as ultimately driven by the operation of their mechanics, then that oper...
Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with th...
'The Sims' is currently the best-selling computer game in which the players interact with a screen w...
This article looks at a genre of games that most frequently appears on the Nintendo DS and discusses...
The author of this hugely informative study explores the question of what happens when players pract...
This paper claims that the spirited debates about game narratives in the game industry and academia...
The Sims (2000-2003) is a fascinating computer game that allows the user to simulate human behaviour...
This study arises from pedagogical discussion about learning potential with computer games – more pr...
The creative component of this thesis consists of the novel Wetware City, a stacked narrative that c...
Stories in released games are still based largely on static and predetermined structures, despite de...
This qualitative interview study explores the practices of adult female gamers who play the videogam...
Many video games have elaborate plots and storylines with intricate world-building and lore for the ...
Prior interactive narrative research has extensively investigated the question of how game designers...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
The article presents the results of theoretical analysis of possibilities of the psychological using...
If all games are understood as ultimately driven by the operation of their mechanics, then that oper...
Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with th...
'The Sims' is currently the best-selling computer game in which the players interact with a screen w...
This article looks at a genre of games that most frequently appears on the Nintendo DS and discusses...
The author of this hugely informative study explores the question of what happens when players pract...
This paper claims that the spirited debates about game narratives in the game industry and academia...
The Sims (2000-2003) is a fascinating computer game that allows the user to simulate human behaviour...
This study arises from pedagogical discussion about learning potential with computer games – more pr...
The creative component of this thesis consists of the novel Wetware City, a stacked narrative that c...
Stories in released games are still based largely on static and predetermined structures, despite de...
This qualitative interview study explores the practices of adult female gamers who play the videogam...
Many video games have elaborate plots and storylines with intricate world-building and lore for the ...
Prior interactive narrative research has extensively investigated the question of how game designers...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
The article presents the results of theoretical analysis of possibilities of the psychological using...
If all games are understood as ultimately driven by the operation of their mechanics, then that oper...
Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with th...