Gobblet is a new abstract board game, rules of which are based on the classic 4-in-arow game played on 4×4 board. However, the ability to gobble up and move the pieces on the board greatly increases its complexity and Gobblet is thus comparable to games like Checkers or Othello. That makes it interesting from the artificial intelligence point of view. This thesis explores the possibilities of classic and more recent methods for searching the Gobblet game tree - the minimax algorithm, alpha-beta pruning, a heuristic for move ordering, iterative deepening and others. The resulting algorithm is compared to the computer players on the Boardspace game server where it plays above-average with the best-playing robot. Implementation of all describe...
Game-tree search is the engine behind many computer game opponents. Traditional game-tree search alg...
Game-tree search is the engine behind many computer game opponents. Traditional game-tree search alg...
It is well known that the branching factor of a computer based board game has an effect on how long ...
Gobblet is a new abstract board game, rules of which are based on the classic 4-in-arow game played ...
Gobblet is a compelling board game that combines elements of classical tic-tac-toe game with a memor...
Game of Amazons - high complexity board domination table board game, having Chess and Go elements. I...
Tabletop and computer games are now more popular than ever before and the two industries are only ex...
The purpose of our research is to apply graph theory and computer simulation using CUDA to explore t...
In this thesis we focus on algorithms for searching for the best move in a given position in an abst...
The Tsetlin Machine have already shown great promise on pattern recognition and text categorization....
Title: Small games - gobblet - draw strategy Author: Bc. Filip Bureš Department: Department of Theor...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
The objective of this thesis was to develop a turn-based two-player board game called Dobutsu Shogi ...
Title: Small games - gobblet - draw strategy Author: Bc. Filip Bureš Department: Department of Theor...
Board games have been challenging intellects and capturing imaginations for more than five thousand ...
Game-tree search is the engine behind many computer game opponents. Traditional game-tree search alg...
Game-tree search is the engine behind many computer game opponents. Traditional game-tree search alg...
It is well known that the branching factor of a computer based board game has an effect on how long ...
Gobblet is a new abstract board game, rules of which are based on the classic 4-in-arow game played ...
Gobblet is a compelling board game that combines elements of classical tic-tac-toe game with a memor...
Game of Amazons - high complexity board domination table board game, having Chess and Go elements. I...
Tabletop and computer games are now more popular than ever before and the two industries are only ex...
The purpose of our research is to apply graph theory and computer simulation using CUDA to explore t...
In this thesis we focus on algorithms for searching for the best move in a given position in an abst...
The Tsetlin Machine have already shown great promise on pattern recognition and text categorization....
Title: Small games - gobblet - draw strategy Author: Bc. Filip Bureš Department: Department of Theor...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
The objective of this thesis was to develop a turn-based two-player board game called Dobutsu Shogi ...
Title: Small games - gobblet - draw strategy Author: Bc. Filip Bureš Department: Department of Theor...
Board games have been challenging intellects and capturing imaginations for more than five thousand ...
Game-tree search is the engine behind many computer game opponents. Traditional game-tree search alg...
Game-tree search is the engine behind many computer game opponents. Traditional game-tree search alg...
It is well known that the branching factor of a computer based board game has an effect on how long ...