This article argues that although many people state that literary theorists are attempting to take over the field of game studies, there has yet to be a real attempt to apply literary theory to a close reading of specific games. The article then proceeds to apply Althusser's and Foucault's ideas of power and state aparatuses to Growlanser: Heritage of War in an attempt to demonstrate that to find out the messages that games are proposing literary theory could be applied
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
“Game Fiction” provides a framework for understanding the relationship between narrative and compute...
In their article "Video Games as Equipment for Living" Ronald Soetaert, Jeroen Bourgonjon, and Kris ...
This article argues that although many people state that literary theorists are attempting to take o...
As technology becomes more and more advanced, older concepts are reshaped for modern day tools and f...
Few game studies scholars will regret that the infelicitous ludology vs. narratology debate has been...
Game scholars have discussed both the ways in which video games structurally differ from literary fi...
This article explores the early history (and even some prehistory) of game studies from a perspectiv...
The article explores the limitations of the current scholarly game studies (GS) field. Its central p...
Even as the field of game studies has flourished, critical historical studies of games have lagged b...
This edition is as much about Game Studies as it about the games being studied. At its heart there a...
Video games have become important objects of study for different academic disciplines. From the birt...
In the Game Culture Reader , editors Jason C. Thompson and Marc Ouellette propose that Game Studies...
This article opens with a short statement on how video games should be considered as a viable means ...
In The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studie...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
“Game Fiction” provides a framework for understanding the relationship between narrative and compute...
In their article "Video Games as Equipment for Living" Ronald Soetaert, Jeroen Bourgonjon, and Kris ...
This article argues that although many people state that literary theorists are attempting to take o...
As technology becomes more and more advanced, older concepts are reshaped for modern day tools and f...
Few game studies scholars will regret that the infelicitous ludology vs. narratology debate has been...
Game scholars have discussed both the ways in which video games structurally differ from literary fi...
This article explores the early history (and even some prehistory) of game studies from a perspectiv...
The article explores the limitations of the current scholarly game studies (GS) field. Its central p...
Even as the field of game studies has flourished, critical historical studies of games have lagged b...
This edition is as much about Game Studies as it about the games being studied. At its heart there a...
Video games have become important objects of study for different academic disciplines. From the birt...
In the Game Culture Reader , editors Jason C. Thompson and Marc Ouellette propose that Game Studies...
This article opens with a short statement on how video games should be considered as a viable means ...
In The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studie...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
“Game Fiction” provides a framework for understanding the relationship between narrative and compute...
In their article "Video Games as Equipment for Living" Ronald Soetaert, Jeroen Bourgonjon, and Kris ...