The article explores the limitations of the current scholarly game studies (GS) field. Its central presuppositions are (1) that there are certain attributes broadly understood as "GS" by those writing in or adjacent to the field; (2) that those attributes are historically rooted in an attempt to disassociate videogames from other types of electronic (and later - digital) media; and that (3) the preconditions that have led to this split are currently moot. In the first section of this article, I elaborate on these presuppositions through reading GS as a historically rooted field, centred around the videogame artefact. Following, by examining the notion of being ‘against’ something in academic work, I move to my central claim for the article:...
This edition is as much about Game Studies as it about the games being studied. At its heart there a...
This article argues that although many people state that literary theorists are attempting to take o...
This article argues that—due to their lack of conformity to key characteristics of dominant videogam...
Although game studies are widely viewed as an interdisciplinary field, it is unclear how interdiscip...
Playing host to articles written in different disciplines and perspectives on the shared subject of ...
Playing host to articles written in different disciplines and perspectives on the shared subject of ...
Playing host to articles written in different disciplines and perspectives on the shared subject of ...
In a November 2006 Gamasutra article titled “We’re not listening: An Open Letter to Acad...
This article explores the early history (and even some prehistory) of game studies from a perspectiv...
The academic study of computer and video games is a rapidly growing field. This article surveys its ...
Though no field or discipline’s historical vector presents itself as a strictly linear building of k...
This article compares the growth of history of science as a discipline to the situation faced by gam...
Digital games are an increasingly prominent media form but are consistently ignored in critical comm...
Playing host to articles written in different disciplines and perspectives on the shared subject of ...
Since its inception, the field of game studies has pursued an attitude of exceptionalism that treats...
This edition is as much about Game Studies as it about the games being studied. At its heart there a...
This article argues that although many people state that literary theorists are attempting to take o...
This article argues that—due to their lack of conformity to key characteristics of dominant videogam...
Although game studies are widely viewed as an interdisciplinary field, it is unclear how interdiscip...
Playing host to articles written in different disciplines and perspectives on the shared subject of ...
Playing host to articles written in different disciplines and perspectives on the shared subject of ...
Playing host to articles written in different disciplines and perspectives on the shared subject of ...
In a November 2006 Gamasutra article titled “We’re not listening: An Open Letter to Acad...
This article explores the early history (and even some prehistory) of game studies from a perspectiv...
The academic study of computer and video games is a rapidly growing field. This article surveys its ...
Though no field or discipline’s historical vector presents itself as a strictly linear building of k...
This article compares the growth of history of science as a discipline to the situation faced by gam...
Digital games are an increasingly prominent media form but are consistently ignored in critical comm...
Playing host to articles written in different disciplines and perspectives on the shared subject of ...
Since its inception, the field of game studies has pursued an attitude of exceptionalism that treats...
This edition is as much about Game Studies as it about the games being studied. At its heart there a...
This article argues that although many people state that literary theorists are attempting to take o...
This article argues that—due to their lack of conformity to key characteristics of dominant videogam...