A locomotion task has been developed to determine the performance of the elderly in virtual environments (VE). The locomotion task was adopted from the Virtual Environment Performance Assessment Battery (VEPAB), which is a battery of psychomotor and visual tasks, usable for comparing various VE interfaces or populations. Older and younger participants were asked to navigate through a series of ten consecutive three dimensional rooms as quickly as possible while attempting to minimize collisions. While no differences were found between ages for the number of collisions made, younger individuals moved through the rooms faster than the older ones. The younger males recorded faster traversal times than the younger females
Wayfinding ability has a high adaptive value, allowing humans to efficiently explore an environment ...
Introduction: While virtual reality (VR) is an emerging paradigm in a variety of research contexts, ...
Accurate path integration requires the integration of visual, proprioceptive, and vestibular self-mo...
The ability of younger participants to perform visual motor tasks in a virtual environment was compa...
Background: Virtual reality applications to assist older adult with cognitive and functional decline...
Abstract—Interaction and interface design for the young and the elderly has become an important rese...
International audienceCognitive assessment and screening can be realized with virtual environments (...
Virtual environments are becoming ubiquitous, and used in a variety of contexts-from entertainment t...
Understanding real walking in virtual environments (VEs) is important for immersive experiences, all...
International audienceVirtual environments are becoming ubiquitous, and used in a variety of context...
International audienceNormal aging is characterized by cognitive, functional, and neuroanatomic chan...
Abstract—Age-specific design principles for three dimensional virtual environment systems are sparse...
Increased age and physical activity both affect motor learning (Colcombe & Kramer, 2003). Howeve...
Aging is a global phenomenon affecting numerous developed and developing countries. During this proc...
The aim of this study was to evaluate motor control activity (active vs. passive condition) with reg...
Wayfinding ability has a high adaptive value, allowing humans to efficiently explore an environment ...
Introduction: While virtual reality (VR) is an emerging paradigm in a variety of research contexts, ...
Accurate path integration requires the integration of visual, proprioceptive, and vestibular self-mo...
The ability of younger participants to perform visual motor tasks in a virtual environment was compa...
Background: Virtual reality applications to assist older adult with cognitive and functional decline...
Abstract—Interaction and interface design for the young and the elderly has become an important rese...
International audienceCognitive assessment and screening can be realized with virtual environments (...
Virtual environments are becoming ubiquitous, and used in a variety of contexts-from entertainment t...
Understanding real walking in virtual environments (VEs) is important for immersive experiences, all...
International audienceVirtual environments are becoming ubiquitous, and used in a variety of context...
International audienceNormal aging is characterized by cognitive, functional, and neuroanatomic chan...
Abstract—Age-specific design principles for three dimensional virtual environment systems are sparse...
Increased age and physical activity both affect motor learning (Colcombe & Kramer, 2003). Howeve...
Aging is a global phenomenon affecting numerous developed and developing countries. During this proc...
The aim of this study was to evaluate motor control activity (active vs. passive condition) with reg...
Wayfinding ability has a high adaptive value, allowing humans to efficiently explore an environment ...
Introduction: While virtual reality (VR) is an emerging paradigm in a variety of research contexts, ...
Accurate path integration requires the integration of visual, proprioceptive, and vestibular self-mo...