Penelitian ini merupakan kombinasi antara materi hiburan dan pendidikan untuk meningkatkan pemahaman tentang bencana alam, terutama bencana vulkanik. Desain yang diusulkan menggabungkan model Teori Aktivitas dan Taksonomi Bloom. Metode ini dapat menghemat biaya dan waktu. Titik fokus dari penelitian ini adalah materi Ilmu Pengetahuan Alam berdasarkan kurikulum 2013. Penelitian ini adalah langkah pertama untuk mengintegrasikan unsur-unsur pendidikan, hiburan, dan teknologi sebagai media pembelajaran untuk pengurangan risiko bencana. Kemampuan siswa dieksplorasi dengan menerapkan tiga aspek pembelajaran. Hasil tes menunjukkan bahwa kemampuan siswa meningkat 14,2% setelah bermain sepuluh kali dan meningkat menjadi 29,48% setelah siswa bermain ...
Kondisi pandemic COVID-19, meyebabkan penggunaan pembelajaran daring meningkat, namun metode yang di...
This research is aimed to (1) produce science subject-specific pedagogy based on discovery learning ...
The purpose of this study was to (1) Develop comic instructional media in the of social science subj...
Penelitian ini merupakan kombinasi antara materi hiburan dan pendidikan untuk meningkatkan ...
Indonesia is one of the countries prone to natural disasters. Because of this, educators must stimul...
This research aims to determine the effectiveness of the use of media playing a monopoly on volcani...
This study aims to determine the effectiveness of the learning media of booklets volcanic eruption m...
The aims of this dedication activity were: (1) prepared human resources, infrastructures, and learni...
The purpose of this study was to determine the increase in student learning outcomes through a simul...
Edu-Game mitigasi bencana bertujuan untuk meningkatkan kemampuan mitigasi bencana bagi anak usia din...
Natural disasters are a common phenomenon on earth due to certain factors. Therefore, early exposure...
Serious-game is a new online learning approach, which is proven to increase students' knowledge and ...
Based on the result of observation and interview with the physics teacher of grade nine in SMPN 27 B...
ABSTRAKKondisi pandemic COVID-19, meyebabkan penggunaan pembelajaran daring meningkat, namun metode ...
This research aims to identify traditional games and the characteristics of thirdgrade elementary sc...
Kondisi pandemic COVID-19, meyebabkan penggunaan pembelajaran daring meningkat, namun metode yang di...
This research is aimed to (1) produce science subject-specific pedagogy based on discovery learning ...
The purpose of this study was to (1) Develop comic instructional media in the of social science subj...
Penelitian ini merupakan kombinasi antara materi hiburan dan pendidikan untuk meningkatkan ...
Indonesia is one of the countries prone to natural disasters. Because of this, educators must stimul...
This research aims to determine the effectiveness of the use of media playing a monopoly on volcani...
This study aims to determine the effectiveness of the learning media of booklets volcanic eruption m...
The aims of this dedication activity were: (1) prepared human resources, infrastructures, and learni...
The purpose of this study was to determine the increase in student learning outcomes through a simul...
Edu-Game mitigasi bencana bertujuan untuk meningkatkan kemampuan mitigasi bencana bagi anak usia din...
Natural disasters are a common phenomenon on earth due to certain factors. Therefore, early exposure...
Serious-game is a new online learning approach, which is proven to increase students' knowledge and ...
Based on the result of observation and interview with the physics teacher of grade nine in SMPN 27 B...
ABSTRAKKondisi pandemic COVID-19, meyebabkan penggunaan pembelajaran daring meningkat, namun metode ...
This research aims to identify traditional games and the characteristics of thirdgrade elementary sc...
Kondisi pandemic COVID-19, meyebabkan penggunaan pembelajaran daring meningkat, namun metode yang di...
This research is aimed to (1) produce science subject-specific pedagogy based on discovery learning ...
The purpose of this study was to (1) Develop comic instructional media in the of social science subj...