This study aims to determine the feasibility and effectiveness of digital comic media on environmental pollution material for class X high school students, as well as students' perceptions of the media. This study uses the ADDIE model development design. The data collection technique used a questionnaire sheet and multiple choice questions. The instrument used was a validation questionnaire sheet to determine the feasibility of the media, teacher, and student-response questionnaires to determine the attractiveness of the media and multiple-choice questions to determine the effectiveness of the media. Data analysis techniques used in research and development are qualitative and quantitative. Based on the results of the validation of the deve...
Media pembelajaran berisi berbagai informasi yang tersaji berupa suara maupun tulisan yang dikemas s...
Abstract: In the era of modern industrial technology 4.0, educators are required to be able to devel...
Penelitian ini bertujuan mengembangkan media pembelajaran berupa komik digital serta menguji kelayak...
This study aims to determine the feasibility and effectiveness of digital comic media on environment...
This reseach is a reseach development or research and development (R&D) and use the development of B...
The research being conducted focuses on the development of digital comic learning media based on a c...
AbstractThis study aims to determine the effectiveness of comic media on student learningoutcome in ...
Penelitian ini bertujuan untuk menghasilkan produk komik digital yang dapat memudahkan guru dalam me...
The background of this research is that grade IV students still do not understand the material on Ut...
Developement of this teaching material produced products in the form of biology teaching materials i...
Rendahnya penguasaan konsep yang dimiliki peserta didik menyebabkan hasil belajar seringkali jauh da...
Penelitian ini dilatarbelakangi karena sebagian besar 71% siswa kelas X IPA SMAN 36 Jakarta mengalam...
Penelitian ini bertujuan untuk merancang dan mengembangkan media pembelajaran atau bahan ajar ...
Students are expected to learn and conserve the natural environment. Therefore, it is necessary to i...
Learning Media is a tool used to help students and teachers in delivering material and encouraging s...
Media pembelajaran berisi berbagai informasi yang tersaji berupa suara maupun tulisan yang dikemas s...
Abstract: In the era of modern industrial technology 4.0, educators are required to be able to devel...
Penelitian ini bertujuan mengembangkan media pembelajaran berupa komik digital serta menguji kelayak...
This study aims to determine the feasibility and effectiveness of digital comic media on environment...
This reseach is a reseach development or research and development (R&D) and use the development of B...
The research being conducted focuses on the development of digital comic learning media based on a c...
AbstractThis study aims to determine the effectiveness of comic media on student learningoutcome in ...
Penelitian ini bertujuan untuk menghasilkan produk komik digital yang dapat memudahkan guru dalam me...
The background of this research is that grade IV students still do not understand the material on Ut...
Developement of this teaching material produced products in the form of biology teaching materials i...
Rendahnya penguasaan konsep yang dimiliki peserta didik menyebabkan hasil belajar seringkali jauh da...
Penelitian ini dilatarbelakangi karena sebagian besar 71% siswa kelas X IPA SMAN 36 Jakarta mengalam...
Penelitian ini bertujuan untuk merancang dan mengembangkan media pembelajaran atau bahan ajar ...
Students are expected to learn and conserve the natural environment. Therefore, it is necessary to i...
Learning Media is a tool used to help students and teachers in delivering material and encouraging s...
Media pembelajaran berisi berbagai informasi yang tersaji berupa suara maupun tulisan yang dikemas s...
Abstract: In the era of modern industrial technology 4.0, educators are required to be able to devel...
Penelitian ini bertujuan mengembangkan media pembelajaran berupa komik digital serta menguji kelayak...