The purpose of this research is to produce an android application that is valid, practical, and effective which is used as a medium for learning mathematics. This type of research is research development using ADDIE (analysis, design, development, implementation, and evaluation) research method. At the analysis stage, the thing to do is analyze the characteristics of students and analyze the curriculum through interviews. From the results of interviews, it is known that the characteristics of students are influenced by their abilities, there are 2 groups of students' abilities, namely high and low ability students, and the applicable curriculum is the 2013 curriculum. At the design stage, product design is done, namely the collection of mat...
Pemanfaatan media pembelajaran dalam proses pembelajaran matematika menggunakan perangkat smartphone...
Abstract: This study aims to develop and produce android-based mathematics learning media on the sub...
Pemanfaatan media pembelajaran dalam proses pembelajaran matematika menggunakan perangkat smartphone...
The purpose of this study was to determine the development of android-based interactive multimedia l...
The current condition of learning is carried out online based on government regulations to prevent t...
The objective of this research and development was to produce a product of learning media based on a...
Abstrak Kemampuan pemahaman matematis merupakan kemampuan penting yang harus dimiliki oleh siswa. B...
The objective of this research and development was to produce a product of learning media based on a...
The objective of this research and development was to produce a product of learning media based on a...
The objective of this research and development was to produce a product of learning media based on a...
Penelitian ini bertujuan untuk mengetahui : (1) validitas, (2) kepraktisan dan , (3) efektivitas&nbs...
This research aims to develop mathematics learning media on similarity and congruence material as an...
This research aims to develop mathematics learning media on similarity and congruence material as an...
Penelitian ini dilatarbelakangi oleh perkembangan teknologi dan informasi untuk meningkatkan mutu pe...
Abstract: This study aims to develop and produce android-based mathematics learning media on the sub...
Pemanfaatan media pembelajaran dalam proses pembelajaran matematika menggunakan perangkat smartphone...
Abstract: This study aims to develop and produce android-based mathematics learning media on the sub...
Pemanfaatan media pembelajaran dalam proses pembelajaran matematika menggunakan perangkat smartphone...
The purpose of this study was to determine the development of android-based interactive multimedia l...
The current condition of learning is carried out online based on government regulations to prevent t...
The objective of this research and development was to produce a product of learning media based on a...
Abstrak Kemampuan pemahaman matematis merupakan kemampuan penting yang harus dimiliki oleh siswa. B...
The objective of this research and development was to produce a product of learning media based on a...
The objective of this research and development was to produce a product of learning media based on a...
The objective of this research and development was to produce a product of learning media based on a...
Penelitian ini bertujuan untuk mengetahui : (1) validitas, (2) kepraktisan dan , (3) efektivitas&nbs...
This research aims to develop mathematics learning media on similarity and congruence material as an...
This research aims to develop mathematics learning media on similarity and congruence material as an...
Penelitian ini dilatarbelakangi oleh perkembangan teknologi dan informasi untuk meningkatkan mutu pe...
Abstract: This study aims to develop and produce android-based mathematics learning media on the sub...
Pemanfaatan media pembelajaran dalam proses pembelajaran matematika menggunakan perangkat smartphone...
Abstract: This study aims to develop and produce android-based mathematics learning media on the sub...
Pemanfaatan media pembelajaran dalam proses pembelajaran matematika menggunakan perangkat smartphone...