In rank-order tournaments, players have incentives to cheat in order to increase their probability of winning the prize. Usually, cheating is seen as a technology that allows individuals to illegally increase their best potential performances. This paper argues that cheating can alternatively be seen as a technology that ensures that the best performances are reached more often. We call this technology recovery doping and show that it yields new insights on the effects of cheating: recovery doping lowers performance uncertainty, thereby changing the outcome of the contest in favour of the best players. We develop this theory in a game with player heterogeneity and performance uncertainty and then study the results of the cross-country skiin...
Knowledge about the prevalence of doping in recreational sports is still limited and fragmented. Th...
Corruption in general and doping in particular are ubiquitous in both amateur and professional sport...
We study a dynamic variant of the die-under-the-cup task where players can repeatedly misreport the ...
In rank-order tournaments, players have incentives to cheat in order to increase their probability o...
Individuals who compete in a contest-like situation (for example, in sports, in promotion tournament...
This paper analyses a one-shot game where, prior to a contest, two athletes simultaneously decide wh...
This thesis consists of three self-contained essays. We study undesirable behaviors such as cheating...
To which extent high performances in professional sports are based on the use of illicit substances ...
In this paper we experimentally test whether competing for a desired reward does not only affect ind...
In this paper, we experimentally test whether competing for a desired reward does not only affect in...
This paper considers a strategic game in which two players, with unequal prospects of winning the ga...
We analyze the doping behavior of heterogeneous athletes in an environment of private information. I...
Customers who boycott an organization after some scandal may actually exacerbate the fraud problem t...
Doping, or the use of illegal performance-enhancing drugs, is an epidemic problem in sports ranging ...
In this preregistered study, we attempted to replicate and substantially extend a frequently cited e...
Knowledge about the prevalence of doping in recreational sports is still limited and fragmented. Th...
Corruption in general and doping in particular are ubiquitous in both amateur and professional sport...
We study a dynamic variant of the die-under-the-cup task where players can repeatedly misreport the ...
In rank-order tournaments, players have incentives to cheat in order to increase their probability o...
Individuals who compete in a contest-like situation (for example, in sports, in promotion tournament...
This paper analyses a one-shot game where, prior to a contest, two athletes simultaneously decide wh...
This thesis consists of three self-contained essays. We study undesirable behaviors such as cheating...
To which extent high performances in professional sports are based on the use of illicit substances ...
In this paper we experimentally test whether competing for a desired reward does not only affect ind...
In this paper, we experimentally test whether competing for a desired reward does not only affect in...
This paper considers a strategic game in which two players, with unequal prospects of winning the ga...
We analyze the doping behavior of heterogeneous athletes in an environment of private information. I...
Customers who boycott an organization after some scandal may actually exacerbate the fraud problem t...
Doping, or the use of illegal performance-enhancing drugs, is an epidemic problem in sports ranging ...
In this preregistered study, we attempted to replicate and substantially extend a frequently cited e...
Knowledge about the prevalence of doping in recreational sports is still limited and fragmented. Th...
Corruption in general and doping in particular are ubiquitous in both amateur and professional sport...
We study a dynamic variant of the die-under-the-cup task where players can repeatedly misreport the ...