Motion Capture is a prevalent and useful technology in the animation industry as well as the medical and military industries. As technology becomes better and cheaper it begins to enter the consumer market. A consumer interest in motion capture animations made by anyone has been created with the technology. This paper will focus on a review of the new technologies that have allowed the beginning of consumer-level motion-capture animations. Included will be a review of the history of motion capture and then a study of methods, workflows, and necessary prerequisites for making motion capture data using consumer-available tools. The study involves reviewing how easy each method is to understand and how usable the data made is for use in animat...