Reproducing efficiently the appearance of complex materials is a crucial problem in the synthesis of realistic images widely involved in the production of video games and movies. Apart from global light transport, the realism of a synthetic image is in large part due to the adequate modeling of local light transport, i.e. the interactions between light and matter. Modeling these interactions gives rise to a large variety of reflectance models. We therefore propose a classification of these models based on the scales of their abstract geometric details. From this classification, we can study particular reflectance models: a transmitting reflectance model for transparent rough surfaces such a frosted glass. The efficiency of our model allows ...
The realism of a scene basically depends on the quality of the geometry, the illumination and the m...
In this thesis, we cover three scenarios that violate common simplifying assumptions about the natur...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Reproducing efficiently the appearance of complex materials is a crucial problem in the synthesis of...
Reproduire efficacement l'apparence réaliste des matériaux est un problème crucial pour la synthèse ...
Cette thèse présente quelques avancées sur la représentation efficace de l’apparence matérielle dans...
Light interreflections are an optical phenomenon that remains relatively Under-investigated, and hap...
Exploring and understanding volumetric or surface data is one of the challenges of Computer Graphics...
Président : Pascal Guitton Rapporteurs : Kadi Bouatouch & Michel Mériaux Examinateurs : Gérard Vigno...
This thesis presents some advances in efficient representation of material appearance in a lighting ...
In this thesis, we cover three scenarios that violate common simplifying assumptions about the natu...
Cette thèse présente quelques avancées sur la représentation efficace de l apparence matérielle dans...
When light interacts with an object, two types of phenomena can occur: light can be either absorbed ...
International audienceA new general reflectance model for computer graphics is presented. The model ...
The pervasive use of computer-generated graphics in our society has led to strict demands on their v...
The realism of a scene basically depends on the quality of the geometry, the illumination and the m...
In this thesis, we cover three scenarios that violate common simplifying assumptions about the natur...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Reproducing efficiently the appearance of complex materials is a crucial problem in the synthesis of...
Reproduire efficacement l'apparence réaliste des matériaux est un problème crucial pour la synthèse ...
Cette thèse présente quelques avancées sur la représentation efficace de l’apparence matérielle dans...
Light interreflections are an optical phenomenon that remains relatively Under-investigated, and hap...
Exploring and understanding volumetric or surface data is one of the challenges of Computer Graphics...
Président : Pascal Guitton Rapporteurs : Kadi Bouatouch & Michel Mériaux Examinateurs : Gérard Vigno...
This thesis presents some advances in efficient representation of material appearance in a lighting ...
In this thesis, we cover three scenarios that violate common simplifying assumptions about the natu...
Cette thèse présente quelques avancées sur la représentation efficace de l apparence matérielle dans...
When light interacts with an object, two types of phenomena can occur: light can be either absorbed ...
International audienceA new general reflectance model for computer graphics is presented. The model ...
The pervasive use of computer-generated graphics in our society has led to strict demands on their v...
The realism of a scene basically depends on the quality of the geometry, the illumination and the m...
In this thesis, we cover three scenarios that violate common simplifying assumptions about the natur...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...