The pervasive use of computer-generated graphics in our society has led to strict demands on their visual realism. Generally, users of rendering software want their images to look, in various ways, "real", which has been a key driving force towards methods that are based on the physics of light transport. Until recently, industrial practice has relied on a different set of methods that had comparatively little rigorous grounding in physics-but within the last decade, advances in rendering methods and computing power have come together to create a sudden and dramatic shift, in which physics-based methods that were formerly thought impractical have become the standard tool. As a consequence, considerable attention is now devoted towards makin...
Light takes many paths throughout the physical environment, defined by a multitude of interactions w...
This paper concerns real-time rendering of thin semi-transparent objects. An object in this category...
Light transport is the study of the transfer of light between emitters, surfaces, media and sensors....
The pervasive use of computer-generated graphics in our society has led to strict demands on their v...
Computer-generated imagery has become a central point in large and quickly growing areas such as com...
Driven by the increasing demand for photorealistic computer-generated images, graphics is currently ...
Physics-based differentiable rendering---which is concerned with estimating derivatives of photoreal...
Rendering is one of the main areas of computer graphics. It is the process of creating realistic ima...
International audienceMonte Carlo light transport simulations often lack robustness in scenes contai...
International audienceRendering translucent materials is costly: light transport algorithms need to ...
Reproducing efficiently the appearance of complex materials is a crucial problem in the synthesis of...
Light transport simulation aims at the numerical computation of the propagation of visible electroma...
This dissertation focuses on developing accurate yet efficient shading methods for realistic image s...
Figure 1: We present a new rendering algorithm, unified points, beams, and paths (UPBP), for light t...
In this dissertation we focus on developing accurate and efficient Monte Carlo methods for synthesiz...
Light takes many paths throughout the physical environment, defined by a multitude of interactions w...
This paper concerns real-time rendering of thin semi-transparent objects. An object in this category...
Light transport is the study of the transfer of light between emitters, surfaces, media and sensors....
The pervasive use of computer-generated graphics in our society has led to strict demands on their v...
Computer-generated imagery has become a central point in large and quickly growing areas such as com...
Driven by the increasing demand for photorealistic computer-generated images, graphics is currently ...
Physics-based differentiable rendering---which is concerned with estimating derivatives of photoreal...
Rendering is one of the main areas of computer graphics. It is the process of creating realistic ima...
International audienceMonte Carlo light transport simulations often lack robustness in scenes contai...
International audienceRendering translucent materials is costly: light transport algorithms need to ...
Reproducing efficiently the appearance of complex materials is a crucial problem in the synthesis of...
Light transport simulation aims at the numerical computation of the propagation of visible electroma...
This dissertation focuses on developing accurate yet efficient shading methods for realistic image s...
Figure 1: We present a new rendering algorithm, unified points, beams, and paths (UPBP), for light t...
In this dissertation we focus on developing accurate and efficient Monte Carlo methods for synthesiz...
Light takes many paths throughout the physical environment, defined by a multitude of interactions w...
This paper concerns real-time rendering of thin semi-transparent objects. An object in this category...
Light transport is the study of the transfer of light between emitters, surfaces, media and sensors....