Classical music venues in the Netherlands and throughout the world are struggling to attract new audiences. Especially younger visitors are underrepresented. Previous research emphasizes the importance of providing new, potentially interested audiences with more means to consume the music. This paper presents an exploratory case study with the persuasive game Listening Space which we developed to help attract new audiences and thus preserve Western classical music heritage. In particular, we studied to what extent this game could promote more varied ways of listening to classical music and thus enrich the experience of visiting a classical music concert. We designed and executed a controlled randomized trial with surveys before and after th...
The Music Room is an interactive installation that allows visitor to compose classical music by movi...
There is currently much concern amongst arts organisations and their marketing departments that audi...
Comunicació presentada a la 2016 8th International Conference on Games and Virtual Worlds for Seriou...
Classical music venues in the Netherlands and throughout the world are struggling to attract new aud...
Classical music venues in the Netherlands and throughout the world are struggling to attract new aud...
Classical music venues in the Netherlands and throughout the world are struggling to attract new aud...
Classical music venues in the Netherlands and throughout the world are struggling to attract new aud...
Classical music venues in the Netherlands and throughout the world are struggling to attract new aud...
Classical music venues in the Netherlands and throughout the world are struggling to attract new aud...
Classical music venues in the Netherlands and throughout the world are struggling to attract new aud...
This empirical study explores the responses of 40 young people to a chamber music concert, consideri...
Performing and listening to music occurs in specific situations, requiring specific media. Empirical...
Performing and listening to music occurs in specific situations, requiring specific media. Empirical...
This thesis investigates the factors that affect the enjoyment of classical music concert attendanc...
Performing and listening to music occurs in specific situations, requiring specific media. Empirical...
The Music Room is an interactive installation that allows visitor to compose classical music by movi...
There is currently much concern amongst arts organisations and their marketing departments that audi...
Comunicació presentada a la 2016 8th International Conference on Games and Virtual Worlds for Seriou...
Classical music venues in the Netherlands and throughout the world are struggling to attract new aud...
Classical music venues in the Netherlands and throughout the world are struggling to attract new aud...
Classical music venues in the Netherlands and throughout the world are struggling to attract new aud...
Classical music venues in the Netherlands and throughout the world are struggling to attract new aud...
Classical music venues in the Netherlands and throughout the world are struggling to attract new aud...
Classical music venues in the Netherlands and throughout the world are struggling to attract new aud...
Classical music venues in the Netherlands and throughout the world are struggling to attract new aud...
This empirical study explores the responses of 40 young people to a chamber music concert, consideri...
Performing and listening to music occurs in specific situations, requiring specific media. Empirical...
Performing and listening to music occurs in specific situations, requiring specific media. Empirical...
This thesis investigates the factors that affect the enjoyment of classical music concert attendanc...
Performing and listening to music occurs in specific situations, requiring specific media. Empirical...
The Music Room is an interactive installation that allows visitor to compose classical music by movi...
There is currently much concern amongst arts organisations and their marketing departments that audi...
Comunicació presentada a la 2016 8th International Conference on Games and Virtual Worlds for Seriou...