This research focuses on identifying learning trajectories expressed among children playing a learning-to-learn computer game and examining the relationships between the learning trajectories and individual characteristics such as developmental age, prior knowledge, and instructiontype (adult- and/or computer-assisted, or no instruction). Each child in the sample (<i>N</i> = 184; ages 2.6&#8211;4.2 years) repeatedly played the game, resulting in 13 measurements. At each measurement, we registered 7 aspects of mouse behavior such as error frequency, mouse click frequency,and reaction times. Based on those data, we identified 6 types of learning trajectories with multilevel latent class growth analysis. The types appeared sign...
Learning to program at an early age has been shown to be a vehicle for the development of Computatio...
[[abstract]]It's a new trend today how to give young children a happy and effective time in the digi...
\u3cp\u3eBACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific...
This research focuses on identifying learning trajectories expressed among children playing a learni...
This study investigated fourth-seventh graders’ approaches to learning a digital game designed to te...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
For children who may face reading difficulties, early intervention is a societal priority. However, ...
Although Developmental Coordination Disorder (DCD) is often characterized as a skill acquisition def...
The purpose of this degree paper is to determine and compare to what extent does the execution of th...
In this exploratory multiple case study, it is examined how a computer game focused on improving ine...
In this exploratory multiple case study, it is examined how a computer game focused on improving ine...
In order to develop game-based learning environments (GBLE’s) that accommodate to learners’ needs an...
This study investigated associations between pre-school children\u27s time spent playing electronic ...
The authors generally agree that procedural learning abilities play an important role in the child d...
Effective practice is key to learning. Yet, it is unclear whether young children have the ability to...
Learning to program at an early age has been shown to be a vehicle for the development of Computatio...
[[abstract]]It's a new trend today how to give young children a happy and effective time in the digi...
\u3cp\u3eBACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific...
This research focuses on identifying learning trajectories expressed among children playing a learni...
This study investigated fourth-seventh graders’ approaches to learning a digital game designed to te...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
For children who may face reading difficulties, early intervention is a societal priority. However, ...
Although Developmental Coordination Disorder (DCD) is often characterized as a skill acquisition def...
The purpose of this degree paper is to determine and compare to what extent does the execution of th...
In this exploratory multiple case study, it is examined how a computer game focused on improving ine...
In this exploratory multiple case study, it is examined how a computer game focused on improving ine...
In order to develop game-based learning environments (GBLE’s) that accommodate to learners’ needs an...
This study investigated associations between pre-school children\u27s time spent playing electronic ...
The authors generally agree that procedural learning abilities play an important role in the child d...
Effective practice is key to learning. Yet, it is unclear whether young children have the ability to...
Learning to program at an early age has been shown to be a vehicle for the development of Computatio...
[[abstract]]It's a new trend today how to give young children a happy and effective time in the digi...
\u3cp\u3eBACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific...