Through the combined efforts of many dedicated researchers across the globe, the “message” of the value of games for learning is starting to be heard in formal education, but there remains considerable resistance. One way to help overcome this resistance and influence the acceptance and integration of games as educational technology is through the connection of existing game design with scholarly and widely accepted pedagogy. This paper outlines the theories of Robert Gagné, and Howard Gardner to demonstrate how good games, even purely commercial ones, already embody the fundamental elements of these learning and instructional theories. In this way, it can be shown that good games constitute sound educational pedagogy
The growing popularity of game-based learning reflects the burning desire for exploiting the involvi...
Since the invention of video games, many people would perceive these digital games as just entertain...
Since the invention of video games, many people would perceive these digital games as just entertain...
Through the combined efforts of many dedicated researchers across the globe, the “message” of the va...
Through the combined efforts of many dedicated researchers across the globe, the “message” of the va...
Theme: Learning to Play:Playing to Learn: How we learn in and through game play, what we do/don&apos...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
The popularity of entertainment gaming over the last decades has led to the use of games for non-ent...
Besides the ability of making learning more interesting, educators and researchers have been explori...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning In this chapter, I...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
Books, film, television, and indeed every other medium that came before them has been used and somet...
The growing popularity of game-based learning reflects the burning desire for exploiting the involvi...
Since the invention of video games, many people would perceive these digital games as just entertain...
Since the invention of video games, many people would perceive these digital games as just entertain...
Through the combined efforts of many dedicated researchers across the globe, the “message” of the va...
Through the combined efforts of many dedicated researchers across the globe, the “message” of the va...
Theme: Learning to Play:Playing to Learn: How we learn in and through game play, what we do/don&apos...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
The popularity of entertainment gaming over the last decades has led to the use of games for non-ent...
Besides the ability of making learning more interesting, educators and researchers have been explori...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning In this chapter, I...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
Books, film, television, and indeed every other medium that came before them has been used and somet...
The growing popularity of game-based learning reflects the burning desire for exploiting the involvi...
Since the invention of video games, many people would perceive these digital games as just entertain...
Since the invention of video games, many people would perceive these digital games as just entertain...