Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning In this chapter, I argue that good video games recruit good learning and that a game's design is inherently connected to designing good learning for players. I start with a perspective on learning now common in the Learning Sciences that argues that people primarily think and learn through experiences they have had, not through abstract calculations and generalizations. People store these experiences in memory -- and human long-term memory is now viewed as nearly limitless -- and use them to run simulations in their minds to prepare for problem solving in new situations. These simulations help them to form hypotheses about how to proceed in the new situation b...
Serious gaming for learning purposes exploits characteristics of play to help people learn by using ...
The primary aim of this paper is to identify and theoretically validate the relationships between co...
The growing interest in the relationship between games and learning has, to date, be dominated by tw...
People learn something all their life. However, in the begging, as children they learn through play...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
Through the combined efforts of many dedicated researchers across the globe, the “message” of the va...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning The focus of this ...
This paper explores the relationship between digital games and learning along the continuum from for...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
This paper explores the idea of learning from video games, a subject which has earned increased atte...
Principles for designing educational games that integrate content and play and create learning exper...
The popularity of entertainment gaming over the last decades has led to the use of games for non-ent...
In this paper we reflect on the relationship of games, cognitive development and educational process...
This article explores how the serious game Poverty Is Not a Game (PING) is experienced by high schoo...
Serious gaming for learning purposes exploits characteristics of play to help people learn by using ...
The primary aim of this paper is to identify and theoretically validate the relationships between co...
The growing interest in the relationship between games and learning has, to date, be dominated by tw...
People learn something all their life. However, in the begging, as children they learn through play...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
Through the combined efforts of many dedicated researchers across the globe, the “message” of the va...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning The focus of this ...
This paper explores the relationship between digital games and learning along the continuum from for...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
This paper explores the idea of learning from video games, a subject which has earned increased atte...
Principles for designing educational games that integrate content and play and create learning exper...
The popularity of entertainment gaming over the last decades has led to the use of games for non-ent...
In this paper we reflect on the relationship of games, cognitive development and educational process...
This article explores how the serious game Poverty Is Not a Game (PING) is experienced by high schoo...
Serious gaming for learning purposes exploits characteristics of play to help people learn by using ...
The primary aim of this paper is to identify and theoretically validate the relationships between co...
The growing interest in the relationship between games and learning has, to date, be dominated by tw...