3D meshes are widely used in graphic and simulation applications for approximating 3D objects. When representing complex shapes in a raw data format, meshes consume a large amount of space. Applications calling for compact storage and fast transmission of 3D meshes have motivated the multitude of algorithms developed to efficiently compress these datasets. In this paper we survey recent developments in compression of 3D surface meshes. We survey the main ideas and intuition behind techniques for single-rate and progressive mesh coding. Where possible, we discuss the theoretical results obtained for asymptotic behavior or optimality of the approach. We also list some open questions and directions of future research
International audience3D meshes are commonly used to represent virtual surface and volumes. However,...
Three-dimensional meshes (3D meshes, for short) are fast becoming an emerging media type, used in a ...
Most systems that support the visual interaction with 3D models use shape representations based on t...
Since several years, 3D models become more and more detailed. This increases substantially the amoun...
Previous work on progressive mesh compression focused on triangle meshes but meshes containing other...
Previous work on progressive mesh compression focused on triangle meshes but meshes containing other...
For a few years, meshes have been conquering a predominant status amongst the different types of com...
For a few years, meshes have been conquering a predominant status amongst the different types of com...
A decade ago, 3D content was restricted to a few applications – mainly games, 3D graphics andscienti...
A decade ago, 3D content was restricted to a few applications – mainly games, 3D graphics andscienti...
A decade ago, 3D content was restricted to a few applications – mainly games, 3D graphics andscienti...
International audience3D meshes are commonly used to represent virtual surface and volumes. However,...
International audience3D meshes are commonly used to represent virtual surface and volumes. However,...
International audience3D meshes are commonly used to represent virtual surface and volumes. However,...
Most systems that support the visual interaction with 3D models use shape representations based on t...
International audience3D meshes are commonly used to represent virtual surface and volumes. However,...
Three-dimensional meshes (3D meshes, for short) are fast becoming an emerging media type, used in a ...
Most systems that support the visual interaction with 3D models use shape representations based on t...
Since several years, 3D models become more and more detailed. This increases substantially the amoun...
Previous work on progressive mesh compression focused on triangle meshes but meshes containing other...
Previous work on progressive mesh compression focused on triangle meshes but meshes containing other...
For a few years, meshes have been conquering a predominant status amongst the different types of com...
For a few years, meshes have been conquering a predominant status amongst the different types of com...
A decade ago, 3D content was restricted to a few applications – mainly games, 3D graphics andscienti...
A decade ago, 3D content was restricted to a few applications – mainly games, 3D graphics andscienti...
A decade ago, 3D content was restricted to a few applications – mainly games, 3D graphics andscienti...
International audience3D meshes are commonly used to represent virtual surface and volumes. However,...
International audience3D meshes are commonly used to represent virtual surface and volumes. However,...
International audience3D meshes are commonly used to represent virtual surface and volumes. However,...
Most systems that support the visual interaction with 3D models use shape representations based on t...
International audience3D meshes are commonly used to represent virtual surface and volumes. However,...
Three-dimensional meshes (3D meshes, for short) are fast becoming an emerging media type, used in a ...
Most systems that support the visual interaction with 3D models use shape representations based on t...