For a few years, meshes have been conquering a predominant status amongst the different types of computer data structure for geometric objects. More precisely, the meshes composed of simplices -- triangles for the modeling of surfaces embedded in 3D, tetrahedra for the modeling of volumes -- seem to be the most widespread at the present time. The rapid growth of applications using these geometric structures in such various fields as finite elements computing, simulation of surgery, or video games has quickly raised the problem of an efficient coding, well suited for storage or visualization. The advent of the World Wide Web, which needs a compact and progressive representation of the data in order to guarantee the user-friendliness of the e...
International audienceDuring a highly productive period running from 1995 to about 2002, the researc...
International audienceThis paper proposes a new lossy to lossless progressive compression scheme for...
International audienceThis paper details the first publicly available implementation of the progress...
For a few years, meshes have been conquering a predominant status amongst the different types of com...
International audienceEfficient algorithms for compressing geometric data have been widely developed...
Previous work on progressive mesh compression focused on triangle meshes but meshes containing other...
Since several years, 3D models become more and more detailed. This increases substantially the amoun...
3D meshes are widely used in graphic and simulation applications for approximating 3D objects. When ...
Abstract — During a highly productive period running from 1995 to about 2002, the research in lossle...
International audienceIn this paper we introduce a novel approach for progressive transmission of th...
In this chapter, we discuss 3D compression techniques for reducing the delays in transmitting triang...
AbstractTriangular meshes are widely used as primary representation of surface models for networked ...
An algorithm for triangle mesh compression is presented. Any mesh topology can be coded. Vertex coor...
Geometry compression concerns the representation of three-dimensional objects. The goal of geometry ...
Most systems that support the visual interaction with 3D models use shape representations based on t...
International audienceDuring a highly productive period running from 1995 to about 2002, the researc...
International audienceThis paper proposes a new lossy to lossless progressive compression scheme for...
International audienceThis paper details the first publicly available implementation of the progress...
For a few years, meshes have been conquering a predominant status amongst the different types of com...
International audienceEfficient algorithms for compressing geometric data have been widely developed...
Previous work on progressive mesh compression focused on triangle meshes but meshes containing other...
Since several years, 3D models become more and more detailed. This increases substantially the amoun...
3D meshes are widely used in graphic and simulation applications for approximating 3D objects. When ...
Abstract — During a highly productive period running from 1995 to about 2002, the research in lossle...
International audienceIn this paper we introduce a novel approach for progressive transmission of th...
In this chapter, we discuss 3D compression techniques for reducing the delays in transmitting triang...
AbstractTriangular meshes are widely used as primary representation of surface models for networked ...
An algorithm for triangle mesh compression is presented. Any mesh topology can be coded. Vertex coor...
Geometry compression concerns the representation of three-dimensional objects. The goal of geometry ...
Most systems that support the visual interaction with 3D models use shape representations based on t...
International audienceDuring a highly productive period running from 1995 to about 2002, the researc...
International audienceThis paper proposes a new lossy to lossless progressive compression scheme for...
International audienceThis paper details the first publicly available implementation of the progress...