We propose two approaches for computing the Delaunay triangulation of points on a sphere, or of rounded points close to a sphere, both based on the classic incremental algorithm initially designed for the plane. The space of circles gives the mathematical background for this work. We implemented the two approaches in a fully robust way, building upon existing generic algorithms provided by the cgal library. The effciency and scalability of the method is shown by benchmarks
International audienceThe Delaunay triangulation and the weighted Delaunay triangulation are not uni...
We describe an algorithm to construct an intrinsic Delaunay triangulation of a smooth closed submani...
AbstractFor a set P of points in the plane, we introduce a class of triangulations that is an extens...
International audienceWe propose two ways to compute the Delaunay triangulation of points on a spher...
This thesis proposes several new practical ways to speed-up some of the most important operations in...
This thesis proposes several new practical ways to speed-up some of the most important operations in...
This thesis proposes several new practical ways to speed-up some of the most important operations in...
International audienceThirty years ago, at the early ages of computational geometry, the game of com...
International audienceThis paper presents how the space of spheres and shelling may be used to delet...
International audienceIn this paper, we propose an algorithm to compute the Delaunay triangulation o...
Delaunay triangulations of a point set in the Euclidean plane are ubiquitous in a number of computat...
We propose a new C++ implementation of the well-known incremental algorithm for the construction of ...
The purpose of the paper is to generalize the Delaunay triangulation onto surfaces. A formal definit...
International audienceWe present an algorithm for producing Delaunay triangulations of manifolds. Th...
The purpose of the paper is to generalize the Delaunay triangulation onto surfaces. A formal definit...
International audienceThe Delaunay triangulation and the weighted Delaunay triangulation are not uni...
We describe an algorithm to construct an intrinsic Delaunay triangulation of a smooth closed submani...
AbstractFor a set P of points in the plane, we introduce a class of triangulations that is an extens...
International audienceWe propose two ways to compute the Delaunay triangulation of points on a spher...
This thesis proposes several new practical ways to speed-up some of the most important operations in...
This thesis proposes several new practical ways to speed-up some of the most important operations in...
This thesis proposes several new practical ways to speed-up some of the most important operations in...
International audienceThirty years ago, at the early ages of computational geometry, the game of com...
International audienceThis paper presents how the space of spheres and shelling may be used to delet...
International audienceIn this paper, we propose an algorithm to compute the Delaunay triangulation o...
Delaunay triangulations of a point set in the Euclidean plane are ubiquitous in a number of computat...
We propose a new C++ implementation of the well-known incremental algorithm for the construction of ...
The purpose of the paper is to generalize the Delaunay triangulation onto surfaces. A formal definit...
International audienceWe present an algorithm for producing Delaunay triangulations of manifolds. Th...
The purpose of the paper is to generalize the Delaunay triangulation onto surfaces. A formal definit...
International audienceThe Delaunay triangulation and the weighted Delaunay triangulation are not uni...
We describe an algorithm to construct an intrinsic Delaunay triangulation of a smooth closed submani...
AbstractFor a set P of points in the plane, we introduce a class of triangulations that is an extens...