There are several approaches for optimizing network routing in general. In this document, we are interested in developping distributed algorithms able to stabilize the network flows in the sense of Nash. We introduce the general context of the Internet today along with a few key-notions in game theory. We show a simple two-player tarification game that the fictitious player dynamics is able to solve. Then, we introduce a more complex routing game with n players based on the Wardrop model and a distributed learning algorithm that allows the system to converge towards Wardop equilibria (social equilibrium). These equilibria also are Nash equilibria in the limit case where a player is an infinitesimal part of the network flow. We present a ref...