We develop an efficient algorithm for computing pure strategy Nash equilibria that satisfy various criteria (such as the utilitarian or Nash-Bernoulli social welfare functions) in games with sparse interaction structure. Our algorithm, called Valued Nash Propagation (VNP), integrates the optimisation problem of maximising a criterion with the constraint satisfaction problem of finding a games equilibria to construct a criterion that defines a c-semiring. Given a suitably compact game structure, this criterion can be efficiently optimised using message-passing. To this end, we first show that VNP is complete in games whose interaction structure forms a hypertree. Then, we go on to provide theoretic and empirical results justifying its use on...
International audienceFor a variety of automated collective decision systems, Pure Nash Equilibria [...
Abstract. We study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for...
AbstractA widely accepted rational behavior for non-cooperative players is based on the notion of Na...
We develop an efficient algorithm for computing pure strategy Nash equilibria that satisfy various c...
We develop an efficient algorithm for computing pure strat-egy Nash equilibria that satisfy various ...
The problem of Nash equilibrium seeking is investigated in a networked game. The game is defined as ...
We consider the framework of average aggregative games, where the cost function of each agent depend...
International audienceAmong other solution concepts, the notion of the pure Nash equilibrium plays a...
In game theory, Nash equilibria, the states where no players can gain by unilaterally changing their...
There are several approaches for optimizing network routing in general. In this document, we are int...
There are several approaches for optimizing network routing in general. In this document, we are int...
We study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for a variety...
This thesis studies equilibrium problems in aggregative games. A game describes the interaction amon...
We define a class of zero-sum games with combinatorial structure, where the best response problem of...
Abstract — A distributed implementation of Dang’s Fixed-Point algorithm is proposed for searching on...
International audienceFor a variety of automated collective decision systems, Pure Nash Equilibria [...
Abstract. We study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for...
AbstractA widely accepted rational behavior for non-cooperative players is based on the notion of Na...
We develop an efficient algorithm for computing pure strategy Nash equilibria that satisfy various c...
We develop an efficient algorithm for computing pure strat-egy Nash equilibria that satisfy various ...
The problem of Nash equilibrium seeking is investigated in a networked game. The game is defined as ...
We consider the framework of average aggregative games, where the cost function of each agent depend...
International audienceAmong other solution concepts, the notion of the pure Nash equilibrium plays a...
In game theory, Nash equilibria, the states where no players can gain by unilaterally changing their...
There are several approaches for optimizing network routing in general. In this document, we are int...
There are several approaches for optimizing network routing in general. In this document, we are int...
We study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for a variety...
This thesis studies equilibrium problems in aggregative games. A game describes the interaction amon...
We define a class of zero-sum games with combinatorial structure, where the best response problem of...
Abstract — A distributed implementation of Dang’s Fixed-Point algorithm is proposed for searching on...
International audienceFor a variety of automated collective decision systems, Pure Nash Equilibria [...
Abstract. We study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for...
AbstractA widely accepted rational behavior for non-cooperative players is based on the notion of Na...