In the Computer Graphics community, the animation of fracture is a key ingredient for special effects such as explosion and destruction in the movie and video game industries. Cracks are also naturally observable on aging objects like bark on trees, old roads damaged by the time and the weather. However, simulating a realistic fracture for interactive application is still challenging, especially for brittle materials that are most of the time stiff. Indeed, the fracture phenomenon intrinsically brings unique challenges on the real-time simulation of deformations due to impacts, on the collision detection algorithms, and on the evaluation and validation methods. In this manuscript, we propose new approaches to simulate efficiently realistic ...