International audienceIn this paper we introduce novel 'Camera Motions' (CMs) to improve the sensations related to locomotion in virtual environments (VE). Traditional Camera Motions are artificial oscillating motions applied to the subjective viewpoint when walking in the VE, and they are meant to evoke and reproduce the visual flow generated during a human walk. Our novel camera motions are: (1) multistate, (2) personified, and (3) they can take into account the topography of the virtual terrain. Being multistate, our CMs can account for different states of locomotion in VE namely: walking, but also running and sprinting. Being personified, our CMs can be adapted to avatar's physiology such as to its size, weight or training status. They ...
With recent advances in mobile and wearable technologies, virtual reality (VR) found many applicatio...
This book presents a survey of past and recent developments on human walking in virtual environments...
This book presents a survey of past and recent developments on human walking in virtual environments...
International audienceIn this paper we introduce novel 'Camera Motions' (CMs) to improve the sensati...
International audienceIn this paper we introduce novel 'Camera Motions' (CMs) to improve the sensati...
International audienceIn this paper we introduce novel 'Camera Motions' (CMs) to improve the sensati...
International audienceIn this paper we introduce novel 'Camera Motions' (CMs) to improve the sensati...
This paper investigates the use of camera motions, in order to improve the sensation of walking in a...
International audienceA seated user watching his avatar walking in Virtual Reality (VR) and imaginin...
International audienceA seated user watching his avatar walking in Virtual Reality (VR) and imaginin...
International audienceA seated user watching his avatar walking in Virtual Reality (VR) and imaginin...
International audienceA seated user watching his avatar walking in Virtual Reality (VR) and imaginin...
International audienceThe Walking-In-Place interaction technique was introduced to navigate infinite...
International audienceThe Walking-In-Place interaction technique was introduced to navigate infinite...
International audienceThe Walking-In-Place interaction technique was introduced to navigate infinite...
With recent advances in mobile and wearable technologies, virtual reality (VR) found many applicatio...
This book presents a survey of past and recent developments on human walking in virtual environments...
This book presents a survey of past and recent developments on human walking in virtual environments...
International audienceIn this paper we introduce novel 'Camera Motions' (CMs) to improve the sensati...
International audienceIn this paper we introduce novel 'Camera Motions' (CMs) to improve the sensati...
International audienceIn this paper we introduce novel 'Camera Motions' (CMs) to improve the sensati...
International audienceIn this paper we introduce novel 'Camera Motions' (CMs) to improve the sensati...
This paper investigates the use of camera motions, in order to improve the sensation of walking in a...
International audienceA seated user watching his avatar walking in Virtual Reality (VR) and imaginin...
International audienceA seated user watching his avatar walking in Virtual Reality (VR) and imaginin...
International audienceA seated user watching his avatar walking in Virtual Reality (VR) and imaginin...
International audienceA seated user watching his avatar walking in Virtual Reality (VR) and imaginin...
International audienceThe Walking-In-Place interaction technique was introduced to navigate infinite...
International audienceThe Walking-In-Place interaction technique was introduced to navigate infinite...
International audienceThe Walking-In-Place interaction technique was introduced to navigate infinite...
With recent advances in mobile and wearable technologies, virtual reality (VR) found many applicatio...
This book presents a survey of past and recent developments on human walking in virtual environments...
This book presents a survey of past and recent developments on human walking in virtual environments...