International audienceConcurrent and reactive systems often exhibit multiple time scales. For instance, in a discrete simulation, the scale at which agents communicate might be very different from the scale used to model the internals of each agent. We propose an extension of the synchronous model of concurrency, called reactive domains, to simplify the programming of such systems. Reactive domains allow the creation of local time scales and enable refinement, that is, the replacement of an approximation of a system with a more detailed version without changing its behavior as observed by the rest of the program. Our work is applied to the ReactiveML language, which extends ML with synchronous language constructs. We present an operational ...
International audienceThe synchronous paradigm provides a logical abstraction of time for reactive s...
Reactive systems must be responsive to their environ-ment. Recently, several languages have been pro...
This paper describes a modeling technique for single-agent reactive systems, that is influenced by t...
International audienceConcurrent and reactive systems often exhibit multiple time scales. For instan...
In this thesis, we are interested in the ReactiveML language, which extends ML with constructs inspi...
Reactive system continuously interact with an environment.Synchronous languages (a family of languag...
International audienceIn this note we revisit the so-called reactive programming style, which evolve...
International audienceIn this paper, systems which interact permanently with their environments are ...
International audienceThis paper concerns formal models for the analysis of communication -centric s...
AbstractIn this paper, systems which interact permanently with their environments are considered. Su...
Actors have become widespread in programming languages and programming frameworks focused on paralle...
The design and implementation of reactive, hard real-time systems involves modeling and generating e...
This paper describes a modeling technique for single-agent reactive systems, that is influenced by t...
International audienceHarel and Pnueli showed (1985) that dynamical systems are an essential in the ...
AbstractCoordination languages and models promote the idea of separating computation and interaction...
International audienceThe synchronous paradigm provides a logical abstraction of time for reactive s...
Reactive systems must be responsive to their environ-ment. Recently, several languages have been pro...
This paper describes a modeling technique for single-agent reactive systems, that is influenced by t...
International audienceConcurrent and reactive systems often exhibit multiple time scales. For instan...
In this thesis, we are interested in the ReactiveML language, which extends ML with constructs inspi...
Reactive system continuously interact with an environment.Synchronous languages (a family of languag...
International audienceIn this note we revisit the so-called reactive programming style, which evolve...
International audienceIn this paper, systems which interact permanently with their environments are ...
International audienceThis paper concerns formal models for the analysis of communication -centric s...
AbstractIn this paper, systems which interact permanently with their environments are considered. Su...
Actors have become widespread in programming languages and programming frameworks focused on paralle...
The design and implementation of reactive, hard real-time systems involves modeling and generating e...
This paper describes a modeling technique for single-agent reactive systems, that is influenced by t...
International audienceHarel and Pnueli showed (1985) that dynamical systems are an essential in the ...
AbstractCoordination languages and models promote the idea of separating computation and interaction...
International audienceThe synchronous paradigm provides a logical abstraction of time for reactive s...
Reactive systems must be responsive to their environ-ment. Recently, several languages have been pro...
This paper describes a modeling technique for single-agent reactive systems, that is influenced by t...