This paper describes a modeling technique for single-agent reactive systems, that is influenced by the modeling paradigm of Parnas as well as by the synchronous paradigms of LUSTRE and ESTEREL. In this paradigm, single-agent reactive systems are modeled in a universe having a discrete clock. This discretization of time greatly reduces the temporal complexity of the model. He believes that the advantage of this reduction in temporal complexity is that the resulting model is in many ways better suited to automated software construction and analysis techniques (e.g., deductive synthesis, transformation, and verification) than models that are based on continuous representations of time
Reactive systems have been described by means of several notations and formalisms, through which dif...
this paper, we discuss a new paradigm called Multiclock ESTEREL, based on the paradigm of the synch...
Abstract. Synchronous languages are well suited for the design of dependable real-time systems: they...
This paper describes a modeling technique for single-agent reactive systems, that is influenced by t...
International audienceConcurrent and reactive systems often exhibit multiple time scales. For instan...
International audienceThe synchronous paradigm provides a logical abstraction of time for reactive s...
Abstract. The synchronous paradigm provides a logical abstraction of time for reactive system design...
Reactive systems involve communication, concurrency and preemption. Few models support these three c...
A system is said to be reactive if it interacts continuously with an environment, at a speed imposed...
The design of reactive systems must comply with logical correctness (the system does what it is supp...
Reactive systems must be responsive to their environ-ment. Recently, several languages have been pro...
This paper deals with a behavioral specification model for reactive systems\ud based on agents and o...
We concentrate on two major aspects of reactive system design: behavior control and modularity. Thes...
Reactive systems, i.e. those in constant interaction with their environments, are often distributed ...
This paper proposes a language for describing reactive synthesis problems that integrates imperative...
Reactive systems have been described by means of several notations and formalisms, through which dif...
this paper, we discuss a new paradigm called Multiclock ESTEREL, based on the paradigm of the synch...
Abstract. Synchronous languages are well suited for the design of dependable real-time systems: they...
This paper describes a modeling technique for single-agent reactive systems, that is influenced by t...
International audienceConcurrent and reactive systems often exhibit multiple time scales. For instan...
International audienceThe synchronous paradigm provides a logical abstraction of time for reactive s...
Abstract. The synchronous paradigm provides a logical abstraction of time for reactive system design...
Reactive systems involve communication, concurrency and preemption. Few models support these three c...
A system is said to be reactive if it interacts continuously with an environment, at a speed imposed...
The design of reactive systems must comply with logical correctness (the system does what it is supp...
Reactive systems must be responsive to their environ-ment. Recently, several languages have been pro...
This paper deals with a behavioral specification model for reactive systems\ud based on agents and o...
We concentrate on two major aspects of reactive system design: behavior control and modularity. Thes...
Reactive systems, i.e. those in constant interaction with their environments, are often distributed ...
This paper proposes a language for describing reactive synthesis problems that integrates imperative...
Reactive systems have been described by means of several notations and formalisms, through which dif...
this paper, we discuss a new paradigm called Multiclock ESTEREL, based on the paradigm of the synch...
Abstract. Synchronous languages are well suited for the design of dependable real-time systems: they...