International audienceRasterization pipelines are ubiquitous today. They can be found in most of our personal computers as well as in smaller, hand-held devices--like smart phones--with lower-end hardware. However, simulating particle-based liquids requires sorting the particles which is cumbersome when using a rasterization pipeline. In this chapter, we describe a method to simulate liquids without having to sort the particles. Our method was specifically designed for these architectures and low shader model specifications (starting from shader model 3 for 3D liquids). Instead of sorting the particles, we splat them onto a grid (i.e. a 3D or 2D texture) and solve the inter-particle dynamics directly on the grid. Splatting is simple to perf...
We introduce novel methods for enriched Lagrangian fluid simulation in three distinct areas: smoke a...
L’approximation de phénomènes physiques, tels qu’une simulation de liquides en informatique graphiqu...
test in water tank (50k particles). Only red particles are sorted during coherent neighbor search. R...
International audienceRasterization pipelines are ubiquitous today. They can be found in most of our...
We introduce the idea of using an explicit triangle mesh to track the air/fluid interface in a smoot...
The Fluid Implicit Particle method (FLIP) for liquid simulations uses particles to reduce numerical ...
National audienceWe present simple methods to simulate fluids on the GPU in real-time. At the heart ...
Figure 1: Left: Blobtacular is used to generate water dripping off a pirate ship. Right: A large tea...
Particle-based liquid is often rendered only with single refraction in real-time applications, which...
This paper proposes a real-time fluid rendering method based on the screen space rendering scheme fo...
Physically-based simulation is being expanded to simulate various materials such as deformable bodie...
We present a method for smoothly blending between existing liquid animations. We introduce a semi-au...
We propose a method of fluid simulation where boundary conditions are designed in such a way that fl...
The Fluid Implicit Particle method (FLIP) reduces numerical dissipation by combining particles with ...
Nowadays there is great demand for realistic simulations in the computer graphics field. Physically-...
We introduce novel methods for enriched Lagrangian fluid simulation in three distinct areas: smoke a...
L’approximation de phénomènes physiques, tels qu’une simulation de liquides en informatique graphiqu...
test in water tank (50k particles). Only red particles are sorted during coherent neighbor search. R...
International audienceRasterization pipelines are ubiquitous today. They can be found in most of our...
We introduce the idea of using an explicit triangle mesh to track the air/fluid interface in a smoot...
The Fluid Implicit Particle method (FLIP) for liquid simulations uses particles to reduce numerical ...
National audienceWe present simple methods to simulate fluids on the GPU in real-time. At the heart ...
Figure 1: Left: Blobtacular is used to generate water dripping off a pirate ship. Right: A large tea...
Particle-based liquid is often rendered only with single refraction in real-time applications, which...
This paper proposes a real-time fluid rendering method based on the screen space rendering scheme fo...
Physically-based simulation is being expanded to simulate various materials such as deformable bodie...
We present a method for smoothly blending between existing liquid animations. We introduce a semi-au...
We propose a method of fluid simulation where boundary conditions are designed in such a way that fl...
The Fluid Implicit Particle method (FLIP) reduces numerical dissipation by combining particles with ...
Nowadays there is great demand for realistic simulations in the computer graphics field. Physically-...
We introduce novel methods for enriched Lagrangian fluid simulation in three distinct areas: smoke a...
L’approximation de phénomènes physiques, tels qu’une simulation de liquides en informatique graphiqu...
test in water tank (50k particles). Only red particles are sorted during coherent neighbor search. R...