International audienceIn this paper is considered the segmentation of meshes into rigid components given temporal sequences of deforming meshes. We propose a fully automatic approach that identifies model parts that consistently move rigidly over time. This approach can handle meshes independently reconstructed at each time instant. It allows therefore for sequences of meshes with varying connectivities as well as varying topology. It incrementally adapts, merges and splits segments along a sequence based on the coherence of motion information within each segment. In order to provide tools for the evaluation of the approach, we also introduce new criteria to quantify a mesh segmentation. Results on both synthetic and real data as well as co...
Mesh sequences are becoming a common tool in computer graphics as can be seen in video games or medi...
Mesh sequences are becoming a common tool in computer graphics as can be seen in video games or medi...
Mesh sequences are becoming a common tool in computer graphics as can be seen in video games or medi...
International audienceIn this paper is considered the segmentation of meshes into rigid components g...
International audienceIn this paper is considered the segmentation of meshes into rigid components g...
In this report, we consider the problem of fully automatic segmentation of mesh sequences, with or w...
In this report, we consider the problem of fully automatic segmentation of mesh sequences, with or w...
In this report, we consider the problem of fully automatic segmentation of mesh sequences, with or w...
In this report, we consider the problem of fully automatic segmentation of mesh sequences, with or w...
International audienceIn this paper, we present a complete framework to produce motion-based geometr...
International audienceWe present a novel probabilistic framework for rigid tracking and segmentation...
With an abundance of animation techniques available today, animated mesh has become a subject of var...
With an abundance of animation techniques available today, animated mesh has become a subject of var...
Avec le développement important des techniques d’animation, les maillages animés sont devenus un suj...
Avec le développement important des techniques d’animation, les maillages animés sont devenus un suj...
Mesh sequences are becoming a common tool in computer graphics as can be seen in video games or medi...
Mesh sequences are becoming a common tool in computer graphics as can be seen in video games or medi...
Mesh sequences are becoming a common tool in computer graphics as can be seen in video games or medi...
International audienceIn this paper is considered the segmentation of meshes into rigid components g...
International audienceIn this paper is considered the segmentation of meshes into rigid components g...
In this report, we consider the problem of fully automatic segmentation of mesh sequences, with or w...
In this report, we consider the problem of fully automatic segmentation of mesh sequences, with or w...
In this report, we consider the problem of fully automatic segmentation of mesh sequences, with or w...
In this report, we consider the problem of fully automatic segmentation of mesh sequences, with or w...
International audienceIn this paper, we present a complete framework to produce motion-based geometr...
International audienceWe present a novel probabilistic framework for rigid tracking and segmentation...
With an abundance of animation techniques available today, animated mesh has become a subject of var...
With an abundance of animation techniques available today, animated mesh has become a subject of var...
Avec le développement important des techniques d’animation, les maillages animés sont devenus un suj...
Avec le développement important des techniques d’animation, les maillages animés sont devenus un suj...
Mesh sequences are becoming a common tool in computer graphics as can be seen in video games or medi...
Mesh sequences are becoming a common tool in computer graphics as can be seen in video games or medi...
Mesh sequences are becoming a common tool in computer graphics as can be seen in video games or medi...