Abstract Many ethical questions arise when developing persuasive systems. It has become evident that there is no silver bullet which would make it easy to resolve all ethical issues in all cases. This paper seeks to analyze and define potential ways to address ethical considerations in persuasive systems design. We suggest that there are three main approaches: a guideline-based approach, stakeholder analysis, and involving users. This paper helps to understand the strengths and weaknesses of these approaches when developing behavior change support systems, which, by their very nature, request deep engagement and commitment from their users. A pragmatic goal for this paper is to help designers choose an approach for their projects at hand
The product design field is commonly known for focusing on solving the users' needs. However, behavi...
The Persuasive Systems Design (PSD) model by Oinas-Kukkonen and Harjumaa (2009) is the most referenc...
Many designers today are creating communication materials that encourage individuals to change their...
The primary objective of this study was to develop a novel artifact to provide categorized and ethic...
Persuasive designs, including gamification and digital nudging, have become well renowned during the...
Technology has significantly influenced human lifestyle, industrial sector, businesses and the way p...
The pervasiveness of technology comes with an increased risk for negative outcomes. Responsibility m...
Abstract Although the obvious iniquities, namely coercion, deception, and manipulation, are not par...
A growing number of information and communication technologies are being developed to support a chan...
A key acceptability criterion for artificial agents will be the possible moral implications of their...
In this paper, a selection of the current primary approaches to Persuasive Design are analysed and d...
As organizations become ever larger and increasingly complex, they become more reliant on informatio...
Persuasive technologies for health-related behaviour change give rise to ethical concerns. As of yet...
As organizations become ever larger and increasingly complex, they become more reliant on informatio...
Abstract A growing number of information technology systems and services are being developed to cha...
The product design field is commonly known for focusing on solving the users' needs. However, behavi...
The Persuasive Systems Design (PSD) model by Oinas-Kukkonen and Harjumaa (2009) is the most referenc...
Many designers today are creating communication materials that encourage individuals to change their...
The primary objective of this study was to develop a novel artifact to provide categorized and ethic...
Persuasive designs, including gamification and digital nudging, have become well renowned during the...
Technology has significantly influenced human lifestyle, industrial sector, businesses and the way p...
The pervasiveness of technology comes with an increased risk for negative outcomes. Responsibility m...
Abstract Although the obvious iniquities, namely coercion, deception, and manipulation, are not par...
A growing number of information and communication technologies are being developed to support a chan...
A key acceptability criterion for artificial agents will be the possible moral implications of their...
In this paper, a selection of the current primary approaches to Persuasive Design are analysed and d...
As organizations become ever larger and increasingly complex, they become more reliant on informatio...
Persuasive technologies for health-related behaviour change give rise to ethical concerns. As of yet...
As organizations become ever larger and increasingly complex, they become more reliant on informatio...
Abstract A growing number of information technology systems and services are being developed to cha...
The product design field is commonly known for focusing on solving the users' needs. However, behavi...
The Persuasive Systems Design (PSD) model by Oinas-Kukkonen and Harjumaa (2009) is the most referenc...
Many designers today are creating communication materials that encourage individuals to change their...