In 2015 The Tow Center for Journalism produced a live-motion virtual reality (VR) journalism story on the Ebola outbreak in West Africa, ‘Secret Location’. They stated that this new form appeared to change how journalists must construct their stories. They also challenged the industry to explore the journalistic application of VR beyond ‘highly produced documentaries’ (Owen et al. 2015. “Virtual Reality Journalism.” Tow Centre. CJR. https://www.cjr.org/tow_center_reports/virtual_reality_journalism.php). We decided to make a short news VR film that explored the construction of this form of media and asked which narrative characteristic engaged the viewer to continue watching in a medium where the viewer was already immersed in the storyworld...
After decades of research, technological development as well as few discouraging setbacks, virtual r...
Following the introduction of the Google Cardboard virtual reality (VR) head mounted display (HMD) i...
The emergence of 360° technology and marketable virtual reality (VR) glasses has enabled 360° VR jou...
A growing number of newsrooms are experimenting with Virtual Reality (VR) and other immersive storyt...
A growing number of newsrooms are experimenting with Virtual Reality (VR) and other immersive storyt...
Journalism underwent a flurry of virtual reality content creation, production and distribution start...
Virtual reality (VR) and other immersive technologies introduce new opportunities for emotionally co...
Virtual reality (VR) and other immersive technologies introduce new opportunities for emotionally co...
News producers are increasingly experimenting with news in virtual reality and 360° video, which is ...
News producers are increasingly experimenting with news in virtual reality and 360° video, which is ...
Professional project report submitted in partial fulfillment of the requirements for the degree of M...
In print in Vol. 36 Issue 14, p29, June 1, 2015. Available online at http://www.ibj.com/articles/533...
"This book sets out cutting-edge new research and examines future prospects on 360-degree video, vir...
Virtual reality technology is becoming more common in journalism storytelling as the technology deve...
This book sets out cutting-edge new research and examines future prospects on 360-degree video, virt...
After decades of research, technological development as well as few discouraging setbacks, virtual r...
Following the introduction of the Google Cardboard virtual reality (VR) head mounted display (HMD) i...
The emergence of 360° technology and marketable virtual reality (VR) glasses has enabled 360° VR jou...
A growing number of newsrooms are experimenting with Virtual Reality (VR) and other immersive storyt...
A growing number of newsrooms are experimenting with Virtual Reality (VR) and other immersive storyt...
Journalism underwent a flurry of virtual reality content creation, production and distribution start...
Virtual reality (VR) and other immersive technologies introduce new opportunities for emotionally co...
Virtual reality (VR) and other immersive technologies introduce new opportunities for emotionally co...
News producers are increasingly experimenting with news in virtual reality and 360° video, which is ...
News producers are increasingly experimenting with news in virtual reality and 360° video, which is ...
Professional project report submitted in partial fulfillment of the requirements for the degree of M...
In print in Vol. 36 Issue 14, p29, June 1, 2015. Available online at http://www.ibj.com/articles/533...
"This book sets out cutting-edge new research and examines future prospects on 360-degree video, vir...
Virtual reality technology is becoming more common in journalism storytelling as the technology deve...
This book sets out cutting-edge new research and examines future prospects on 360-degree video, virt...
After decades of research, technological development as well as few discouraging setbacks, virtual r...
Following the introduction of the Google Cardboard virtual reality (VR) head mounted display (HMD) i...
The emergence of 360° technology and marketable virtual reality (VR) glasses has enabled 360° VR jou...