This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives. Featuring contributions from a diverse range of scholars, Immersive Journalism as Storytelling highlights both the opportunities and the challenges presented by this form of storytelling. The book discusses how immersive journalism has the potential to reach new audiences, change the way stories are told, and provide more interactivity within the news industry. Aside from generating deeper emotional reactions and global perspectives, the book demonstrates how it can also diversify and upskill the news in...
Following the introduction of the Google Cardboard virtual reality (VR) head mounted display (HMD) i...
This paper presents a state-of-the-art overview on journalism and its opportunities and challenges ...
The possibilities of virtual reality technologies, on the one hand,and the strong influence of video...
"This book sets out cutting-edge new research and examines future prospects on 360-degree video, vir...
A growing number of newsrooms are experimenting with Virtual Reality (VR) and other immersive storyt...
A growing number of newsrooms are experimenting with Virtual Reality (VR) and other immersive storyt...
Immersive technologies are opening gateways to virtual realities that might change journalism foreve...
This article questions and analyzes the concept of 'immersive' journalism, which has emerged from ad...
This paper developed from a grant-funded, university-based project that emulated, at least in part, ...
Professional project report submitted in partial fulfillment of the requirements for the degree of M...
This paper developed from a grant-funded, university-based project that emulated, at least in part, ...
In 2015 The Tow Center for Journalism produced a live-motion virtual reality (VR) journalism story o...
Journalism underwent a flurry of virtual reality content creation, production and distribution start...
In print in Vol. 36 Issue 14, p29, June 1, 2015. Available online at http://www.ibj.com/articles/533...
This paper introduces the concept, and discusses the implications of Immersive Journalism, that is t...
Following the introduction of the Google Cardboard virtual reality (VR) head mounted display (HMD) i...
This paper presents a state-of-the-art overview on journalism and its opportunities and challenges ...
The possibilities of virtual reality technologies, on the one hand,and the strong influence of video...
"This book sets out cutting-edge new research and examines future prospects on 360-degree video, vir...
A growing number of newsrooms are experimenting with Virtual Reality (VR) and other immersive storyt...
A growing number of newsrooms are experimenting with Virtual Reality (VR) and other immersive storyt...
Immersive technologies are opening gateways to virtual realities that might change journalism foreve...
This article questions and analyzes the concept of 'immersive' journalism, which has emerged from ad...
This paper developed from a grant-funded, university-based project that emulated, at least in part, ...
Professional project report submitted in partial fulfillment of the requirements for the degree of M...
This paper developed from a grant-funded, university-based project that emulated, at least in part, ...
In 2015 The Tow Center for Journalism produced a live-motion virtual reality (VR) journalism story o...
Journalism underwent a flurry of virtual reality content creation, production and distribution start...
In print in Vol. 36 Issue 14, p29, June 1, 2015. Available online at http://www.ibj.com/articles/533...
This paper introduces the concept, and discusses the implications of Immersive Journalism, that is t...
Following the introduction of the Google Cardboard virtual reality (VR) head mounted display (HMD) i...
This paper presents a state-of-the-art overview on journalism and its opportunities and challenges ...
The possibilities of virtual reality technologies, on the one hand,and the strong influence of video...