Hand tracking has become an integral feature of recent generations of immersive virtual reality head-mounted displays. With the widespread adoption of this feature, hardware engineers and software developers are faced with an exciting array of opportunities and a number of challenges, mostly in relation to the human user. In this article, I outline what I see as the main possibilities for hand tracking to add value to immersive virtual reality as well as some of the potential challenges in the context of the psychology and neuroscience of the human user. It is hoped that this paper serves as a roadmap for the development of best practices in the field for the development of subsequent generations of hand tracking and virtual reality technol...
In this paper novel 2D-hand tracking algorithms used in a system for hand gesture interaction are pr...
Hand tracking has long been seen as a futuristic interaction, firmly situated into the realms of sci...
We present a custom virtual reality (VR) hand-tracking user interface developed in Unity, and compa...
This is the final version. Available open open access from Frontiers Media via the DOI in this recor...
Abstract Tracking has been since the beginning of Virtual Reality the core task of any VR applicatio...
In recent years the popularity of virtual reality has grown immensely and with it have come some int...
Mobile Virtual Reality inspired by Google Cardboard (where a smartphone is placed in a cheap headset...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
The use of hand motion-based input systems has become increasingly popular in recent years, with app...
The use of hand motion-based input systems has become increasingly popular in recent years, with app...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
The human hand is considered one of the most natural tools in human-computer interaction (HCI). In v...
This short introduction to head and hand tracking devices summarizes the characteristics of some of ...
International audienceImmersive VR technologies offer versatile training tools by recreating real-wo...
In this paper novel 2D-hand tracking algorithms used in a system for hand gesture interaction are pr...
Hand tracking has long been seen as a futuristic interaction, firmly situated into the realms of sci...
We present a custom virtual reality (VR) hand-tracking user interface developed in Unity, and compa...
This is the final version. Available open open access from Frontiers Media via the DOI in this recor...
Abstract Tracking has been since the beginning of Virtual Reality the core task of any VR applicatio...
In recent years the popularity of virtual reality has grown immensely and with it have come some int...
Mobile Virtual Reality inspired by Google Cardboard (where a smartphone is placed in a cheap headset...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
The use of hand motion-based input systems has become increasingly popular in recent years, with app...
The use of hand motion-based input systems has become increasingly popular in recent years, with app...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
The human hand is considered one of the most natural tools in human-computer interaction (HCI). In v...
This short introduction to head and hand tracking devices summarizes the characteristics of some of ...
International audienceImmersive VR technologies offer versatile training tools by recreating real-wo...
In this paper novel 2D-hand tracking algorithms used in a system for hand gesture interaction are pr...
Hand tracking has long been seen as a futuristic interaction, firmly situated into the realms of sci...
We present a custom virtual reality (VR) hand-tracking user interface developed in Unity, and compa...