Augmented reality (AR) is a technology that overlay the computer generated image on real world object. AR has been implemented in various fields and one of the fields is edutainment-based game. Edutainment-based game is a game designed to make the learning process become more fun. Among the edutainment gameplay genre such as tile-matching, action puzzles, traditional puzzle games, and hidden object. However, there are still a lack of edutainment gameplay that utilizes AR technology for hidden object game genre. The hidden object game in the market today does not use 3D scene as their background. Therefore, the objective of this project is to develop an AR edutainment game in 3D scene view by using hidden object puzzle genre. This edutainmen...
Adequate pedagogical approaches for integration of technology in the learning process create new opp...
This study presents a literature review of previous studies of Augmented Reality (AR) games for lear...
This study presents a literature review of previous studies of Augmented Reality (AR) games for lear...
Augmented reality (AR) is a technology that overlay the computer generated image on real world objec...
Augmented reality (AR) empowers virtual and interactive experience through smartphone devices. Nowad...
Augmented reality (AR) has evolved from research projects into mainstream applications that cover di...
Augmented reality (AR) has evolved from research projects into mainstream applications that cover di...
Augmented Reality (AR) has been recognised as one of the promising technologies for the gaming indus...
Augmented reality (AR) immersion enables virtual objects and real environments to coexist and encour...
Augmented Reality (AR) has been recognized as one of the most promising technologies for the gaming ...
The augmented reality game-based learning (ARGBL) approach is an advantageous pathway for the develo...
In this paper, the authors examine the problems, capabilities, and benefits of implementing augment...
Although only recently mobile augmented reality (AR) games have been adopted for educational purpose...
In this paper, the authors examine the problems, capabilities, and benefits of implementing augment...
Augmented Reality (AR) technology and games can enhance motivation for learning. When combined with ...
Adequate pedagogical approaches for integration of technology in the learning process create new opp...
This study presents a literature review of previous studies of Augmented Reality (AR) games for lear...
This study presents a literature review of previous studies of Augmented Reality (AR) games for lear...
Augmented reality (AR) is a technology that overlay the computer generated image on real world objec...
Augmented reality (AR) empowers virtual and interactive experience through smartphone devices. Nowad...
Augmented reality (AR) has evolved from research projects into mainstream applications that cover di...
Augmented reality (AR) has evolved from research projects into mainstream applications that cover di...
Augmented Reality (AR) has been recognised as one of the promising technologies for the gaming indus...
Augmented reality (AR) immersion enables virtual objects and real environments to coexist and encour...
Augmented Reality (AR) has been recognized as one of the most promising technologies for the gaming ...
The augmented reality game-based learning (ARGBL) approach is an advantageous pathway for the develo...
In this paper, the authors examine the problems, capabilities, and benefits of implementing augment...
Although only recently mobile augmented reality (AR) games have been adopted for educational purpose...
In this paper, the authors examine the problems, capabilities, and benefits of implementing augment...
Augmented Reality (AR) technology and games can enhance motivation for learning. When combined with ...
Adequate pedagogical approaches for integration of technology in the learning process create new opp...
This study presents a literature review of previous studies of Augmented Reality (AR) games for lear...
This study presents a literature review of previous studies of Augmented Reality (AR) games for lear...