The augmented reality game-based learning (ARGBL) approach is an advantageous pathway for the development and enhancement of teaching and learning processes. To this end, this paper presents the design and development of an ARGBL application for the implementation of physics experiments in the fifth grade of a Greek primary school. The purpose of the ARGBL system is twofold: to educate and entertain. For this reason, a treasure hunt game was implemented, which allows students to interact with a digital world and to manipulate virtual objects with the use of an augmented reality (AR) device. Then, according to the instructions, students have to collect all the materials to conduct the AR educational experiment. Overall, the evaluation of the...
With the emerging technologies of augmented reality (AR) and virtual reality (VR), the learning proc...
Game-based learning is one of the most widespread approaches in educational and training processes. ...
Game-based learning is one of the most widespread approaches in educational and training processes. ...
There has been done little research to validate the utility and usability of virtual and augmented r...
Augmented reality (AR) immersion enables virtual objects and real environments to coexist and encour...
In this thesis, Augmented Reality Game-Based Learning (ARGBL) is explored and arguments are given in...
The study integrated learning technology and various e-learning materials to assist teachers in cond...
There is a significant body of research relating to augmented reality (AR) uses for learning in the ...
Augmented reality (AR) is a technology that overlay the computer generated image on real world objec...
Augmented reality (AR) empowers virtual and interactive experience through smartphone devices. Nowad...
Augmented reality (AR) is a technology that overlay the computer generated image on real world objec...
This study investigates the effects of Problem Based Learning (PBL) assisted with Augmented Reality ...
AbstractAn increasing number of applications that use virtual reality technology have appeared in th...
This article presents findings from a study focused on using technology as a learning tool in educat...
Adequate pedagogical approaches for integration of technology in the learning process create new opp...
With the emerging technologies of augmented reality (AR) and virtual reality (VR), the learning proc...
Game-based learning is one of the most widespread approaches in educational and training processes. ...
Game-based learning is one of the most widespread approaches in educational and training processes. ...
There has been done little research to validate the utility and usability of virtual and augmented r...
Augmented reality (AR) immersion enables virtual objects and real environments to coexist and encour...
In this thesis, Augmented Reality Game-Based Learning (ARGBL) is explored and arguments are given in...
The study integrated learning technology and various e-learning materials to assist teachers in cond...
There is a significant body of research relating to augmented reality (AR) uses for learning in the ...
Augmented reality (AR) is a technology that overlay the computer generated image on real world objec...
Augmented reality (AR) empowers virtual and interactive experience through smartphone devices. Nowad...
Augmented reality (AR) is a technology that overlay the computer generated image on real world objec...
This study investigates the effects of Problem Based Learning (PBL) assisted with Augmented Reality ...
AbstractAn increasing number of applications that use virtual reality technology have appeared in th...
This article presents findings from a study focused on using technology as a learning tool in educat...
Adequate pedagogical approaches for integration of technology in the learning process create new opp...
With the emerging technologies of augmented reality (AR) and virtual reality (VR), the learning proc...
Game-based learning is one of the most widespread approaches in educational and training processes. ...
Game-based learning is one of the most widespread approaches in educational and training processes. ...