Within this position paper, we describe the use of Fiasco, a tabletop role-playing game (TRPG), as it relates to the creation of literacy experiences. Fiasco is a TRPG that utilizes prompts inspired by genre fiction to collaboratively generate, establish, and resolve scenes between a varied cast of characters in several rounds improvisational roleplay. To explore the range of literacy experience opportunities, present in its play, we present our experiences designing and playing a Fiasco session and reflect upon the transformative potential of tabletop games in creating literacy experiences. The position we undertake, in favor of the considered use of TRPGs for learning through serious gaming in classrooms, is reflective of the experiences ...
In this article, we argue that tabletop games provide a helpful means of rethinking the affordances ...
In this article, we argue that tabletop games provide a helpful means of rethinking the affordances ...
In this article, we argue that tabletop games provide a helpful means of rethinking the affordances ...
Within this position paper, we describe the use of Fiasco, a tabletop role-playing game (TRPG), as i...
The purpose of this study was to explore the role that tabletop role-playing games (TRPGs) play in d...
The purpose of this study was to explore the role that tabletop role-playing games (TRPGs) play in d...
The purpose of this study was to explore the role that tabletop role-playing games (TRPGs) play in d...
This paper reports the outcomes of the Scholarship of Teaching and Learning project 'Games in the Cu...
This paper reports the outcomes of the Scholarship of Teaching and Learning project 'Games in the Cu...
In this article, we argue that tabletop games provide a helpful means of rethinking the affordances ...
In this article, we argue that tabletop games provide a helpful means of rethinking the affordances ...
This paper reports the outcomes of the Scholarship of Teaching and Learning project 'Games in the Cu...
This paper reports the outcomes of the Scholarship of Teaching and Learning project 'Games in the Cu...
In this article, we argue that tabletop games provide a helpful means of rethinking the affordances ...
In this article, we argue that tabletop games provide a helpful means of rethinking the affordances ...
In this article, we argue that tabletop games provide a helpful means of rethinking the affordances ...
In this article, we argue that tabletop games provide a helpful means of rethinking the affordances ...
In this article, we argue that tabletop games provide a helpful means of rethinking the affordances ...
Within this position paper, we describe the use of Fiasco, a tabletop role-playing game (TRPG), as i...
The purpose of this study was to explore the role that tabletop role-playing games (TRPGs) play in d...
The purpose of this study was to explore the role that tabletop role-playing games (TRPGs) play in d...
The purpose of this study was to explore the role that tabletop role-playing games (TRPGs) play in d...
This paper reports the outcomes of the Scholarship of Teaching and Learning project 'Games in the Cu...
This paper reports the outcomes of the Scholarship of Teaching and Learning project 'Games in the Cu...
In this article, we argue that tabletop games provide a helpful means of rethinking the affordances ...
In this article, we argue that tabletop games provide a helpful means of rethinking the affordances ...
This paper reports the outcomes of the Scholarship of Teaching and Learning project 'Games in the Cu...
This paper reports the outcomes of the Scholarship of Teaching and Learning project 'Games in the Cu...
In this article, we argue that tabletop games provide a helpful means of rethinking the affordances ...
In this article, we argue that tabletop games provide a helpful means of rethinking the affordances ...
In this article, we argue that tabletop games provide a helpful means of rethinking the affordances ...
In this article, we argue that tabletop games provide a helpful means of rethinking the affordances ...
In this article, we argue that tabletop games provide a helpful means of rethinking the affordances ...